OddConfection's Recent Forum Activity

  • And some new assets again, this time in a completely new style (isometric, semi-realism).

    Wow. That's a great set. I would love to see some more like it.

  • Maybe something like:

    ScrollY = player.Y - 60

  • This is kinda old but I got Greenlit with 302 yes votes.

    Congratulations. Sometimes Steam just like the look of a game regardless of votes.

    I've added Black Bobby The Hole to my collection of C2 Games on Greenlight even though you're already through

  • You could save the IsSaved value to Local Storage and reload it when the game loads.

    Or you can just attempt to do the Load anyway and handle the missing save file (e.g. pop up message "No save found") in the On load failed trigger/condition

    [quote:35zd22fr]Load

    Load the state of the game from a save slot. When done, triggers On load complete, or On load failed if the save slot has not been saved to before.

  • Of course.

    Video Games and the law: Copyright, Trademark and Intellectual Property by New Media Rights

    http://newmediarights.org/guide/legal/Video_Games_law_Copyright_Trademark_Intellectual_Property

    Thanks for sharing. It's an interesting read for anyone looking into copyright issues.

  • It's just that there is still unanswered doubts regarding this topic and whoever knows don't like telling how it really is to me and/or any of you.

    Nevermind, I just found the information I needed.

    So, are you going to share that information for others who might search for it in the future?

  • Apart from rewards for players, if you set them up right Steam Achievements let you see stats on what players are doing in-game, so you can see things like how many are completing the game or doing a side-quest. This allows you to update the game better or plan a better sequel.

  • What are you making? Isn't GMS for helping to add support for Google things like Gmail and Chrome? Are you waiting for someone who is a pro with GMS to respond and give a comparison between that and C2? It's unclear what you want, all I can say is Construct 2 is powerful and has strong support for exporting to Apple and Google platforms and fits in well with third-party plugins to get your game or app up on the stores.

    I'm assuming GMS is GameMaker: Studio

    Hello guys,

    I was working with GMS before, but hit headfirst a major snag. It charges money I can't spend for the module to publish to Macintosh.

    ...

    If I may ask a question now, would it be worthwhile to master multiple systems, or should I just make a choice and stick to it?

    -Tunicate

    You'll need to purchase the C2 license in order to export to Mac. And its not always straight forward to get it to work, you might want to search the forums to see what issues people have experienced.

    I don't see any harm in learning two different systems, though.

  • SnowBeat

    You might want to post this (or ask the mods to move it) to the Job Offers and Team Requests sub-forum, rather than in Completed Creations.

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  • Looks interesting.

    I've upvoted and added it to my collection of C2 games on Steam Greenlight

    Your link got cut off so here's the link to Archimedes on Steam Greenlight for anyone else who wants to vote.

  • Excellent, I'm glad it all worked out.

    By the way, what's your game?

  • Beaverlicious

    Just playing devils advocate...

    [quote:1l0j0s71]Here comes my little Sci-Fi user interface for you guys. Everything is based on effects and layerstyles, that can easily be copied to any shape you like! Just export whatever you want from the PSDs. Have fun and stay beaverlicious!

    The highlighted section of the product description could make people think that Portrait is an option. Maybe you could explicitly state that it is for Landscape only.

    As for the PNG issue, it is the format that Construct 2 uses, so some people might assume that's what format art sold for use in Construct 2 will be in, if they don't read the Package Contents/Description. Maybe you could export each layer of the PSDs as PNGs and include those in the package.

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OddConfection

Member since 26 Jun, 2012

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