iunkn's Recent Forum Activity

  • mammoth:

    Couple of things to check:

    1) Are you setting "Fullscreen in browser" project property to "Letterbox scale"?

    2) Have you recently installed Construct2's beta version after installing the plugin? If so, you need to reinstall the plugin. (C2's default options overwrites some of the plugin's code, hence the need to reinstall)

    Let me know how it goes.

  • bjadams: Ah I see. The blog does indeed mention it but probably not in detail: You can use the menu in VS: Store->Create App Packages option and create a package.

    The dialog will let you chose where you want your package to be created. You can send that folder to your designer and all they have to do is to run the Add-AppDevPackage script in that folder.

  • Hi there, Im getting a couple of errors in visual studio.

    For in app purchases the test XML file is not loading so the quick fix would be to load it manually. Here is the error message.

    Failed purchasing feature BuyGame after invoking self.currentApp.requestProductPurchaseAsync

    Also I have tried to follow your advertising steps to a T and I do not see a test ad show up.

    Im not sure what I am doing wrong.

    If the inapppurchases test xml is not loading, something else is wrong. I would recommend reinstalling the plugin and giving it a try.

    You might have already done this, but did you make sure to change the featureid "BuyGame" in the test xml and all the places in your game? Also did you complete the purchase dialog with S_OK?

  • I know that this has nothing to do with the plugin, but maybe can you share your experiences how to side load windows8 metro apps on another machine once you compile and build from VS2012? maybe it could be an interesting post for your blog.

    i tried it once (on the same pc though)c but i don't know if i am doing it the right way

    bjadams: I thought that is what I did with the latest post. I had explained how you can do it in the local and remote machines. Let me know if it does not clarify your questions.

  • Added a blog post on testing with VS2012.

    My favorite feature being the wireless deployment to a remote machine (say Surface RT) from my dev machine.

  • Sure, mimifier is the only problem that I am aware of. I was confused because you said "some problems".

    Can you give a hint on why it is broken with mimifier?

  • mammoth:

    If you have the plugin's Enabled property True and preview it in browser, you might get the JS error.

    Only when you want to export to Win8, set the Enabled property to True. At other times keep it False.

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  • Note: are you using the third party 'Metro' object by any chance? This has some problems that might be fixed by using the official plugin.

    Ashley: Could you please point me to the issues that someone reported which is caused by the Metro plugin? I would like to fix it! :) I could not find any reports of issues in the forums..

  • Update - I just released to the Win8 store, yesterday so hopefully that goes through ok.

    Massive thanks to iunkn for helping me out with the Win8 integration through excellent blogs, tutorials and directly - wouldn't have been able to do it without him (or her?)!

    Now, my next mission is to try to figure out how to release it on iOS with CocoonJS...

    It is a "him" <img src="smileys/smiley4.gif" border="0" align="middle" />

    Great to find the plugin being useful! Is the game already available in the Store?

  • bjadams:

    While the scenarios you pointed for Geolocation sound interesting, the issue that I have is that from within Construct 2 the usage of custom programming like maps/ accessing a weather service is not possible without another plugin. The implementation is straight forward though. Let's see!

    wrt Inclinometer, you might want to read up on blogs.msdn.com/b/b8/archive/2012/01/24/supporting-sensors-in-windows-8.aspx. Accelerometer and Gyrometer are raw sensors while Inclinometer gives a better solution! Let me know how Pitch, Roll and Yaw work. I think for casual games like the ones we write with Construct 2 Inclinometer will be perfect.

  • ok cool, the game could be downloaded in the end. I've written rave reviews and given 5 stars <img src="smileys/smiley2.gif" border="0" align="middle" />

    Yay! Keep us posted on your submission status!

  • bjadams and everyone,

    The plugin now has support for Accelerometer, Gyrometer, Inclinometer and Light sensor.

    I don't have a plan to support Geolocation sensors since I am not sure why we would need it for a game. But if you can explain a requirement for Geolocation, I will be glad to add it!

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iunkn

Member since 26 Jun, 2012

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