AlexeyMak's Recent Forum Activity

  • P.P.S.

    Dont forget to add Set MIRRORED (for left) AND NOT MIRRORED (for rigth). So the dog will always turn its had to the player.

  • P.S. If there are going to be any obstacles on the dog`s way try this.

    1) Dog on collision with "Sprite obstacle" -> Dog simulate control JUMP.

    So the dog will jump over the solid obstacles.

  • That is very simple.

    Create a dog with its own sprite, animation and ect. Give the dog platform behavior.

    Then do this

    1) Dog -> compare X -> Less or equal then Player X -> simulate control RIGHT

    2) Dog -> compare X -> Greater or equal then Player X -> simulate control Left

    So, now when the dog is located not at the same spot on X coordinate with the player, it will move until it gets him

  • Val, I'm sorry you wasted nearly 2 hours on it.<img src="smileys/smiley1.gif" border="0" align="middle"> Feel free to PM me any specific questions if you like.

    AlexeyMak I put together an example of what you'd need to do to save your level data in an array and save/load that in webstorage.

    levelArrayWebstorage.capx (r100)

    Thank you so much!

  • I feel a little bit better, knowing that I am not the only one

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thanks guys for help and your time!

    I guess? I just won`t make it, cause it is looks hard and the main reason, every time I tried to learn arrays - its just don`t come to my brain. There are some thing people don`t understand.In make case it is arrays )

    So, whoever be able to make it, I can pay for this (paypal)

    Just send me a private message.

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  • What kind of game are you making? What things do you want to be saved?

    While I wont do it for you I will gladly help talk you through how to do it yourself. If you dont get arrays, forget about them - there are other ways to save what you need (Unless your making an rpg, that could get complicated).

    I ll be glad if you show me a good way. I asked Ashley, but he is a busy guy, so what I`ve got from him was "Use arrays" =)

  • Its a game with kinda Minecraft gameplay. You can find it in Arcade, it is called "Kopatel 2D"

    What I need to make is when player press Q button (for example) it saves all blocks on their position and it saves the amount of players lives. Then person who plays, close browser, shutdown his computer, go to grandma for vacation, comes back, lunches game, press E (for exmaple) and position of the blocks become exactly the same, when he left a game.

  • I still have problems with save and load menu. I looked everywhere, asked everybody. But I could not figured that out. I just don`t get it (arrays and webstorage)

    So, I `m just looking for a kind person to send my .capx game file, and if that person would be able to create save and load option in my game, I would be soooo thankful to him or her.

    Please, anybody <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I ve just released the game, based on Minecraft gameplay (Kopatel 2d)

    <font color=blue>https://dl.dropbox.com/u/99118554/kopatel2d/index.html</font>

    And I have a question if a player want to save the world in the game that he made. So when he closed browser and then open it again, all block should be exactly at the same position when the player left the game.

    Any ideas?

  • What i see by doing this is "Quote" and "report this post"

  • I wonder if it`s possible to edit your own comments for somebody1s game???

    English is not my native, so when I looked on my comments a little bit later, I was like: "Oh , God, why.." <img src="smileys/smiley1.gif" border="0" align="middle" />

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AlexeyMak

Member since 24 Jun, 2012

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