Grimbarian's Recent Forum Activity

  • part12studios - great work on the exposure, nice job.

    My game is here: https://www.ouya.tv/game/Silent-Star-Blast/

    and in the thread on here too: silent-star-blast-on-scirra-arcade_t108634

  • Quick update for those with an OUYA console - the game is now available on OUYA!

    Gotta say, submission process was nice and easy. Great communication - and this game went through on first submission!!

    You can push it to you're OUYA from here: https://www.ouya.tv/game/Silent-Star-Blast/

  • Hey arcgen

    I've just had my game accepted onto the OUYA store and it uses the normal gamepad object - works just fine too. When using the gamepad object on OUYA - the first (player1) gamepad is 0. So you can do local multiplayer using gamepad 0, 1, 2, 3 for players 1, 2, 3 & 4.

    I don't know about the Nvidia Shield - but for the GameStick I did read that one dev here created a game for it just fine - but that the player 1 gamepad had to be gamepad 1 - not 0 as is the standard.

    If you need any more help, just ask.

  • Congratulations! I can't wait to see a tutorial! I've been holding off on buying an Ouya because I wanted to make sure it was possible to port a Construct 2 game to it (without massive frustration).

    I'm most concerned with the Ouya gamepad controls. Was that difficult to work properly?

    I've been mucking about with Construct 2 and the OUYA since getting my KickStarter console a year ago, and the only problem with the controls I had come across (and fought to get fixed) was that the button presses would not detect properly. "On Button Pressed" would function as "Is Button Down" - and "On Button Released" didn't work at all.

    This has now been fixed using Ludei CocoonJS cloud compiler version 2.0.2.

    The only other thing you can't access through the gamepad is the "OUYA system menu" button, but I don't think that's too important.

    Other than that, the OUYA controller layout is very similar the XBox pad (which is the layout that the Construct 2 Gamepad plugin uses), so mapping the controller stuff is very, very easy.

    Sorry for the thread hijack there

  • I hadn't tried this on OUYA - but knowing it's come from Construct 2 I will tonight.

    As for the gamepad thing - Ludei have fixed this now as of last night. Compile in version 2.0.2 and button presses are detected properly - I tested my game on the OUYA last night and it worked perfectly.

    Would love to see the 'system' thing fixed though...

  • I'll be checking out the game tonight.

    Would love to see a tutorial on how you did it. I do know that Ludei (as of compiler 2.0.2) fixed the constant button press issue that was causing me a lot of grief.

  • Will check this out as soon as possible! I remember owning and loving the original on ZX Spectrum!

    Did you decide on an OUYA version or not Colin?

  • Think this needs a bit of a bump - as I certainly didn't know about it until I searched for somewhere to host my HTML5 game last night.

    This was top of the list and works very, very well. Prompt statistics and you can customise the page your game is hosted on!

    Here's my Silent Star: Blast game (updated from the Scirra arcade) running on there. Feel free to donate if you like it. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile"> (Shameless plug...)

    http://grimbarian.itch.io/silent-star-blast

  • Is the Arcade broken at the minute? Seeing lots (an amazing number really) of plays on the game tile, but stats button still says 0 plays and no in depth statistics available? Anyone else having this with their games?

    Gotta say I'm eager to verify the number of plays as - to me - it seems an utterly insane number. If it is accurate, I'm in heaven!

    *EDIT* - Also updated the OP with an updated version available at GameJolt.

  • Sorry if this is resurrecting an old thread - but I seem to have the same issue with my game. The number of plays on the tile if you search the 'newest' shooter is quite high ( I think anyway ) but on the game it says there are 0 plays and no in depth stats.

    http://www.scirra.com/arcade/addicting- ... star-blast

    How long does it usually take the stats to populate? Is there a problem with them at the moment?

  • I've just finished my first ever (even though I'm not a kid) game dev thanks to this superb engine!

    It's a simple, yet increasingly challenging asteroids style game - with multiple ships (each with different characteristics) and high score leaderboards on the Scirra Arcade.

    Hoping to finish up a mobile version, and an OUYA version in the near future.

    Would love for thoughts, feedback, etc - all art is from opengameart.org by Kenney. http://www.kenney.nl

    *EDIT* - Updated game is now available on GameJolt here: http://gamejolt.com/games/shooter/silen ... ast/28446/

    This version includes GameJolt login and online Leaderboards - give it a blast and prove you're the best!

    http://www.scirra.com/arcade/addicting- ... star-blast

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  • I'll hope to have something to contribute to this at some point.

    I've only just started using Construct 2 and work have just started using the Andromo app.

    As OrdonianKing said - the whole zipped file needs uploading, and in our early tests we had a little game button and the game menu screen up fine.

    I'd not done the touch controls though so we didn't get any further - but it looks interesting.

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Grimbarian

Member since 21 Jun, 2012

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