cedricvr's Recent Forum Activity

  • haha thank you for the replies

  • this didn't fix it for me :/

  • yes the most part is true

    I would like to send my capx if I could but unfortunantly I am not able to :/

    the player is static but the first object is set by mouse in the editor and the other elements are spawn every 0.7 seconds after the layout starts and if the player is alive.

    but the first object comes together with the first object spawn. depending on the speed I started the layout from the menu the distance between the first object and the first created object varies

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  • Dear community,

    I have made a menu where if you press the play button it starts the gameState/layout.

    However, when the first object arrives you can see it come together with the next object that has to spawn.

    It seems like the game was spawning / processing the event sheet when I was in the menu.

    How can I disable this ?

    Very Kind regards,

    Cedric

  • you should use the trigger once event

  • my idea is that if my square sprite hits a barrier or something it just collapses in these smaller squares

  • that was the perfect solution thank you very much

  • thank you I'll try it now

  • granpa, how then ? I cant figure out the for loop in the events sheet

  • Dear community,

    I am looking for a way to create a grid of objects, for example a 10 by 10 square consisting of the same object(sprite).

    I know there is a way to write your own scripts but how can I use this in my current project ?

    How do you do that, how do you add your own javascript in construct 2 ?

    Very kind regards ,

    Cedric

  • 99Instances2Go

    Yes that is exactly what I'm looking for thank you so much !!!!

  • Dear Community,

    I am working on a smiple game with a particle emitter that replicates the dirt when moving an object over the ground.

    to make it somewhat realistic I would like to make the particles collide with the ground. How do I do this ?

    Very Kind regards,

    Cedric

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cedricvr

Member since 24 Apr, 2016

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