Auntie Val's Recent Forum Activity

  • It would be like using clip art on a company logo. I've never been a huge explorer of all of the games out there, but I've been looking around a bunch lately and so many games look and feel the same. I think a games success would depend a great deal on the originality of its style and design.

  • There are some great pixel art tutorials out there. Search around and see what you find. If you are not very artistic, you can really mess up a game with bad color combinations, the wrong texture combinations, and a general lack of artistic continuity regarding the basic elements of design or graphics. If you are not confident with your artistic side, you could always ask the artists around here for their feedback on your creations.

  • I agree with that request. I visit the forums quite often, yet hardly other pages on this site. It would be nice for a little alert on the main forum page.

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  • It just proves that what we have feared all along has come to pass...

    "The second coming of Godzilla!"

  • Along with all those doomsdayers, I'm glad to be alive today (but for a different reason). Check out what I woke up to this morning.....LINK...www.pixeloosa.com/tree.html

    A close shave indeed!

  • White Claws Take a Chill. There is nobody here but us chickens and you were once a yolk too! Don't make us have to send you to your room and take away all of your exclamation points. <img src="smileys/smiley18.gif" border="0" align="middle" />

  • Wow Awesome Yann!

    I'll give it a try.

  • Thank you so much, I appreciate the link. I tried out Yann's example using "choose" and it worked like a charm. I now need to do a bit of poking around to find out how to keep a chosen sound file from being chosen twice in a row. I think I've seen it applied to sprite creation, so probably works for sounds too.

  • Try messing with some of the objects physics properties. I just wondering the same thing yesterday when I made my first ball with physics. I adjusted the density and elasticity etc. Green advice from a noob, but I hope it helps.

  • Bump

  • Hi I was just wondering if there is a way to place sound files in some sort of array, or have a function to play random sound files?

  • I'm looking at it, but not confident I can be much help. I tried messing with your image point and collision poly, but that does not seem to help.

    You could go in and "toggle disable" events or actions one by one, perhaps then you could find the culprit.

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Auntie Val

Member since 21 Jun, 2012

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