Draw Quad with arbitrary vertices, but funky texturing.
Parallax Mapping using depth map
Pass background if Alpha mask outside range, with InvertMask option
Normal Map to make 2D sprite combined with its Normal Map to appear 3D lit, 3 colored light sources, includes hard spotlight parameters.
Reflect background on the X axis with gradient fade.
Skew/bend image (vertically) by given pixels with variable exponential along vertical. Great new angle capabilities and fixes added by skymen.
Member since 22 Apr, 2016