Normal Map to make 2D sprite combined with its Normal Map to appear 3D lit, 3 colored light sources, includes hard spotlight parameters.
Example for C3 Runtime
Example for C2 Runtime
Thank you Mikal for porting this effect to C3.
I've got a little problem, if I add a scrolling camera in the example NormalMapTestC3Runtime.c3p, the lights offset gradually on the Y axis if the scrolling goes vertical, works perfectly on the X axis though. (tested on Desktop/chrome and on Android)
Would it be possible to fix it ?
Also updated the examples for 1.4
The moment I turn on unbounded scrolling, this stops being able to put the light in the right place. This a bug, or just a limitation?
You likely need to change the formulas that calculate the parameters based on the fact that the screen corner locations change with unbounded scrolling.
I think FoozleCC did this, check Construct Community Discord.
Do you still have the effect for construct 2?
I have it in my c2 package you can find on my profile.
Hello! Did you erase the effect? I need the effect!!
I don't, but you might be able to find it on the C2 forums.