LinearLight Blend
Lighting and specular generated from procedural normalmap ported from: https://www.shadertoy.com/view/4ss3W7
BigBlurH ported from C2 user TheBen
BigBlurV ported from C2 user TheBen
Melt an object in Y direction.
Spark ported from: https://www.shadertoy.com/view/4scGWj by sqrt_1
Simplex 2D Noise based on https://github.com/ashima/webgl-noise/wiki adds Simple Noise to image.
Motion Blur w/ x and y directional blur
Godrays using light mask
Godrays using light mask, updates here: https://kindeyegames.itch.io/effects-for-construct
Chromakey with tolerance
Caustic Wave based on https://www.shadertoy.com/view/4slBWN by Emil.
Member since 22 Apr, 2016