Mr Nice's Recent Forum Activity

  • I would like to see tweening built into the core

  • As wonderful as money is, it's important not to make it your raison d'etre. There are too many developers creating rubbish heap games with the sole intention of churning them out as little cash bots using interstitial advertising etc in the hopes of getting rich. The actual game is considered a by-product of a stealth advertising strategy for the app stores. This is highly damaging and has an equivalent offender on the Amazon Kindle store where thousands of wannabe get-rich-quick authors publish sub-standard ebooks with awful DIY illustrations, dire stories and worse, all because they think that if their crap ebook can generate $1 a day, then they deduce that 100 crap ebooks could bring in $100 a day.

    The genuine game developers always shine through, even if they don't create the next top 100 Appstore title.

    Design and develop games because you love creating amazing fun gaming experiences and not because you want to emulate the Flappy Birds financial success.

    If you enjoy statistics and money more than game development, you might as well give up now. The vast majority of solo / indie game developers won't make an annual income that exceeds what you'd earn flipping burgers in McDonalds.

    Alternatively, stuff the money and just make the next best game because you want to. If it's a financial success, then that's an added bonus.

  • How can Google do this? They're also gonna cause big problems for the Unity Player mid 2015 too.

    As you said Ashley, all HTML5 games are affected and i know that Gamemaker are also having to modify their HTML5 exporter

  • Hi everyone.

    I am really sad i cannot play any of the C2 games since the Chrome 36 update. This is so annoying and i wonder how many other HTML5 games out there are broken.

    This has me re-evaluating the whole HTML5 game idea. I am seriously wondering if it's worth investing in. If Google can do this with such impunity, then can sure do it again in the future. I am in no way suggesting the problem lies with Scirra. I believe that the Gamemaker HTML5 export module also has to be rebuilt and their games published with it don't work either.

    The dream of developing with one code base for all browsers maybe is just a dream after all

  • Many thanks mepis. I will check those two out.

    When you have the time, please could you tell me if C2 supports those 2 solutions and how easy is it to place them inside a game?

  • This is quite worrying for HTML5 developers. So Google throws a spanner in the works anytime, and thousands of games have to be updated / recompiled to work? I have the latest Chrome, Firefox and Opera and most of the fun games i liked simply FREEZE in moments upon playing. My graphics card is not that recent - about 2 years old - but the machine is only 8 months old. Ashley is a genius and deserves a Knighthood for such a great HTML5 engine, but i bet he's sweating a little if Google can do this with impunity to game devs.

    I have still to decide yet whether to buy C2 which is awesome.

    A worried Bunny is not amused

  • Can anyone advise on the best type of advertising for games that will be self hosted.

    Is there a way to use in-game advertising from playing in browsers of PC's, MACs and Tablets.

    Thanks

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  • Thanks BluePhaze and shinkan. Glad to see this is possible

  • BluePhaze, does C2 have a way to time individual sprite frames ie all sprites running at 1/10 except frame 9 which runs at 5/10 thanks

  • I've been playing a lot of point n click games recently. One which i really liked was called THE WOK. It's available on fastgames. Another was Tiny Wheel. These little gems are niche but i'd like to know if such game logic and mechanics could be created with C2.

    And so i ask the more advanced users in the hope of a resounding YES!

    But please be honest here and don't be afraid to make a man cry. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Many thanks Ashley. Got it!

    <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Thanks for replies folks.

    Ashley, i do understand the difference between file size and memory use. What i don't get is why a reasonable mid range PC or Mac should choke on it. I've done some research on the app store and many interactive kids book apps are way over 100mb and targeted for iPads, and they get rave reviews. I also know many are being developed in Cocos2d(Objective C) and Cocos2D-X(C++). I come from a design and web dev background with some exp of Flash too. As much as i'd love to code with AS 3.0 for AIR and use something like Starling for GPU accelerated performance, C2 seems such an easier option. It has all i need and the only question hangs on my original question. Is it the users PC ram or graphics card that determines performance with a C2 created game / app?

    Thanks

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Mr Nice

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