Sargas's Recent Forum Activity

  • read the manual, it explains how to pick gamepads by index.

    always read the manual first

  • doesn't the "pick by highest/lowest value" action already do this?

  • ramones solution is what i would have suggested as well

    Solid disables if obstacle is overlapping grid :D

    (always regenerate obstacle map after you change something)

    so, actually whats dynamic is not the bridge, but the obstacles =)

  • i'm pretty sure you did this:

    condition > flash

              > destroy

    when you should have:

    condition > flash

    on flash end > destroy.

  • I think, at this point, I won't mess with the mechanics of the train and just place a fake train on top of it :D

    Still don't know how though, any ideas?

  • V4

    OK! I actually solved this thing! (almost xD)

    now all i need to do is have the other 2 carts form a train... (which is a lot harder than it seems....)

    any help with this last part? D:

  • V.3

    I think I got closer to make the train follow my Nodes, but it doesn't work D:

    when there are 0 nodes, i told it to go straight from A to B, which works fine.

    but when there are nodes, it only goes to 0 then stops moving.

    Obviously i did something wrong, could someone take a look at it? D:

  • Thanks! but it's a train xD it shouldn't turn around like it currently does, it should get there, stop, and then come back in reverse.

    Also... the carts stays somewhat on the rails only while going from A to B (as the track were calculated that way) but when it comes back it calculates B to A, and chooses a different path.

    Besides, I need this to be 100% reliable. As the capx says inside, I though maybe using the nodes to "manually" tell the train it's path might work, but I don't know how to do that D:

    I think what it needs to do is have a variant that defines if it's going forward or in reverse along the rails (or nodes), and that's how the train knows which one is the head, the other 2 carts should he "pinned" to the head.

  • Hi there! I'm making a train that goes back and fort in a set of tracks.

    I have most of it done. It's for an RTS game, so first the stations are placed; A, then B.

    When B is being placed the game automatically shows what that tracks would be (from A to B)

    Then Station A creates a Train cart. And the cart moves to B, when it reaches B, moves back to A, and so forth.

    However, I haven't been able to come up with a way to make the cart stay on the tracks T_T, nor how to make an actual train (carts moving together, My train is 1 cart long T_T)

    Any suggestions, ideas, solutions, would be really appreciated!

    TRAIN CAPX

  • Should i just create a new upload and request this to be removed?

  • with all due respect, I'm an artist (with the degree and all) and I had no problem with arrays, there are plenty of documentation about them to learn from =P

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  • as far as I know, multi-player in construct 2 is SO COMPLICATED, that pretty much everyone agrees that it's not worth it.

    However a couple of multiplayer games have been made. and you can find them in the "FAQ" of the "how do i" section of the forum.

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Sargas

Member since 13 Jun, 2012

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