Sargas's Recent Forum Activity

  • you can use the angle the stick is at to move things around

    angle(0,0,Gamepad.Axis(0,0),Gamepad.Axis(0,1))

    after this you just need to add a "move forward" action when "something"

  • dl.dropboxusercontent.com/u/20613220/Neon1%20demo/Neon1.capx

    well, here's the CAPX... i can't imagine what could be wrong =/ everything works as it should on the systems I've tested the browser export.

    I dont have any event that use ajax. i'm not using plugins or external behavior or anything. everything is "vanilla" consturct2

    Maybe my event logic is too redundant or something xD i'm an amateur at this, at best =(

    (...btw, i'll just drop this here; i wrote a post about the 1 year gold badge i dint' get after my 1st year, but maybe it wasn't read <img src="smileys/smiley19.gif" border="0" align="middle" /> )

  • thanks fot the answer ^^

    I edited the first post, i think the link will work now.

    (I made sure and had some people use the link and it worked for them)

    Do you need the CAPX as well?

  • newt

    I think what we're asking here for is "the better solution" regardless of all the other possible options

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  • I suggest the "not overlapping" feature for pathfinding must become a top 1 priority =P

    would love a proper solution for this, you guys do a great job with this kind of thing <img src="smileys/smiley12.gif" border="0" align="middle" />

  • it seems everyone would love that path finding units could move without overlapping =/

    I been struggling with this for almost a month now. has anyone come with a solution for this yet?

  • Just like that.

    My game works perfectly fine in preview, and in browser export, but with the arcade exporter it just doesn't do anything. it's stuck, nothing triggers and several images are missing.

    I tried exporting it a couple more times with the same results...

    is this a known problem, did i do something wrong?

    Browser Exporter

    dl.dropboxusercontent.com/u/20613220/Neon%20One/index.html

    Browser export link

  • dl.dropboxusercontent.com/u/20613220/Neon1%20demo/0.0.12.mp4

    and rts game :D half-way done i'd say.

  • Hey there :D

    I've been in this page for "Account Age: 1 year and 2 months"

    And i didn't get the notch badge for 1 year in scirra -_-

  • this smells an awful lot like 0 attempts at reading any sort of documentation...

  • Also, try to make it so it "adds 1" instead of manually adding one for each number. will be literally 10 times shorter =)

    Besides, that way it can't accidentally trigger twice.

  • Yey, thanks Kosiam!

    Your way of doing it is pretty much what I imagined it should look like :D

    It was really clever to use the variable for locating the X's.

    With that I was able to set and use a Y value as well ^^

    About the problem when all 4 are the same... I've done a ton of capx where even when there is no instance left; I can Create a new one. Heck, my main project does this without any trouble -_-

    There must be something else causing this problem. (Although having +1 around does solve it D: i'm confused xD)

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Sargas

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