donan's Recent Forum Activity

  • I have issues with Arrays too. Have an array system to generate the levels grid and now it doesnt run the inside of the for each XY to check whats inside. It used to work before.

    <img src="http://s14.postimage.org/cpsnrztht/array.jpg" border="0" />

  • It worked like a charm :D

    No more crashes ^^

  • Thx GenkiGenga :D

    Adjusted the flashing to be faster like in the old games and added a webgl tint slightly red. Did the flashing on your ship because its hard to notice you got hit on iphone and other small screen size devices.

    Totally agree about your second suggestion. Wanted to make a small cutscene between worlds.

    Didnt show spinning shoot attack from bosses in the video to avoid spoilers of some features :D

    About the flamethrower, its really strong but it takes a lot of mp and leaves you uncovered vs some upcoming mobs attacks. Right not there are too much drops and this weapon its easy to charge, but im working on the diff levels to make good drops be lowered while advancing maps.

  • Hello everyone,

    Wanted to show you my first project using this amazing tool ^^

    It's the first game i don't have to rely on coders and can actually do graphics and functions at the same time. Been on the project activelly working for a month on free times but started it almost 3 months ago. My aim its to make it work on browsers, ipad an iphones and so far works smoothly on the 3 systems :D

    http://youtu.be/oKudsQwUXGc

    (Image looks worse than it actually is ^^)

    <img src="http://s11.postimage.org/mo8kb2zv7/frikimars.jpg" border="0">

    Graphics are from an old version of the game i was working on 7 years ago and gotta rework them a lot. Interface its just to make all work, but the core of the game mechanic its almost "coded".

    Hope you like it and would be pleased if you give me some feedback about it ^^

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  • I do an event on destroyed to detect i killed an enemy (and add it to a counter)to be sure the player emptied the screen before it goes onto the next level.

    Could probably change the code to create a state on each enemy but would require a lot of change since i created a complex levels spawn system :(

  • Found my error, its also whenever i have on destroyed, it seems like constructs2 its triggering it on scene reload.

  • Same happens to me whenever i try to reload a scene. Its a change from version 102 to version 103 and i tried to clean all my system to upload a capx but its really really hard to do.

  • Hi. Been here for a few months but never found the time to introduce myself :). Im a 2d/3d/web designer, im from Spain and work as website art director. Did few games already but always as the designer. This time im working on my own game with the awesome C2 :D. Been working on my project for 2 months on my free times and hope to have something polished to show you soon :D

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donan

Member since 12 Jun, 2012

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