roboteka's Recent Forum Activity

  • I just tested the new CocoonJS Plugin and it runs smoothly with version 179.

    Ok, thank you!

  • Has anyone tested how does the newest Github CJS-plugin work with r180?

  • Also, if you use CocoonJS-plugin in your project you naturally need to change those. I am looking into this same thing myself, because I need to convert all my released and current projects sooner or later...

  • I am using Macbook Pro myself - Bootcamp and Windows 7 work fine!

  • The new store is awesome! Here is my first asset, a mobile ready minigame template with randomly spawned enemies, webstorage hiscores and endlessly scrolling bg: https://www.scirra.com/store/royalty-fr ... voider-258

    More to come!

  • Avoider — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/avoider-258

    <h3>Mobile ready minigame template.</h3><div class="deshr"></div><p> </p><p>Goal: avoid randomly spawned objects as long as possible.</p><p>Features:</p>

    • Simple mobile ready controls.
    • Endlessly scrolling background.
    • Randomly spawning enemies.
    • Webstorage high score system.
    • Features menu screen with simple glitch effects.

    <p>Neatly organised and commented .capx - super easy to modify to suit your needs!</p>

    Use this topic to leave comments, ask questions and talk about Avoider

  • Avoider — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/avoider-258

    <h3>Mobile ready minigame template.</h3><div class="deshr"></div><p> </p><p>Goal: avoid randomly spawned objects as long as possible.</p><p>Features:</p>

    • Simple mobile ready controls.
    • Endlessly scrolling background.
    • Randomly spawning enemies.
    • Webstorage high score system.
    • Features menu screen with simple glitch effects.

    <p>Neatly organised and commented .capx - super easy to modify to suit your needs!</p>

    Use this topic to leave comments, ask questions and talk about Avoider

  • PhoneGap Build is free for one app. You can also download the PhoneGap build tools and build everything yourself locally, but that can be pretty complicated, especially for Android.

    I don't know what new things you'd expect in Construct 2 - do you have any specific suggestions? The main improvements in iOS 8 and Android L are WebGL support and improved performance in the web view, which is highly relevant when building with PhoneGap.

    Do you happen to know does iOS Game Center etc. work already?

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  • here is what you have to put in browser new window action

    https://twitter.com/intent/tweet?text=Yeahhh my best score on name of your game "& HighScore &" points play it on iPhone and iPad here&url=https://lin of your game

    do the appropriate changes (your game link and name" and encode all the link i give you

    the url for encoding is http://meyerweb.com/eric/tools/dencoder/

    and highscore is global variable of your highscore if you use webstorage

    Hey, nice game there.

    I just tried the code, but apparently did something wrong. Could you please share a screenshot of your code so I could see what I did wrong?

    Thank you in advance!

  • It will be fine, bugs and whatever will be fixed on GitHub, its no big deal.

    What's a bigger deal, is if Ludei went out of business, their SDK integration relies on their own servers to communicate with Google (for IAPs) or MoPub. If they close down, your Ads won't show and your IAPs won't work.

    This is why I like Intel XDK, since the AdMob & IAP plugin calls directly to Google SDK.

    Good points. Also, this is more about timing than anything else. I think it is clear that CJS is slowly but surely getting old, but right now it is still the best solution we have.

  • Holy shit, that was quick.

    + 1 What Silverforce, roberto and hollowthreat said.

    I think it is WAY too early for this. A year from now - maybe - when people have moved to iOS 8 and PhoneGap is proven to work, this could be the way to go. Like it or not, CocoonJS is still the best option when publishing for iOS.

    Sigh. As much as I love C2, things have taken some weird and unexpected turns lately and tbh I feel really uneasy to keep using C2 as a professional tool. I understand it is still possible to use CJS, but jumping through some extra hoops to export the only way that works for me... well.

    We will see.

  • Only CocoonJS lacks this feature, and we will likely deprecate support for CocoonJS in the near future due to problems like this.

    Please make sure PhoneGap (and iOS userbase) is ready before you do AND notify us early enough. CocoonJS is still the fastest option when publishing on iOS. If you drop support out of the blue, that would cripple my next 2 upcoming games for good and I think I am not the only one.

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roboteka

Member since 12 Jun, 2012

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