roboteka's Recent Forum Activity

  • I'd very much like to see this too. Yes, it's relatively simple to code... but when you look at all the other advanced audio-actions already available it's quite odd controlling the volume smoothly is not already there.

  • Hey guys, just want to thank you all for putting so much time into this! You have no idea how much you have just helped me now that things are working again. Also, it's nice to see Ludei posting here more often.

  • Coding audio stuff can be a pain.

    Hear you, currently struggling with audio myself.

  • Isn't it easier to edit your audio (original source) in something like Audition or Audacity to have a fade out? That's the route I would take Audacity is free and very usefull for this sorta stuff.

    I think PSI means situations when you can't predict the length of the sound/music, for example when moving from menu to a game layout.

    You can of course already code it, but I agree, it would add an easy and fast way to polish our games.

  • C2 - 178

    CJS whatever the latest is on the github

    Compiler - 2.0.2

    Ok, thank you!

  • I got game center working today. My problem was my iPad wasn't set to developer-sandbox mode for game center. I am now able to test it in xcode on my device.

    Nice! What version of C2, CocoonJS plugin and the Cloud Compiler did you use?

    I have to compile our new project soon and that info would be really helpful.

    Thanks in advance!

  • Wow, nice stuff! Loving the minimalistic style. Also, audio is already super in both prototypes.

  • I have a 100MB game and don't want to purchase anything without being 100% it's working

    The premium account is also free and the limit is 200mb. You can apply from the Ludei site.

    That 100mb I was talking about is just the limit App Store has, anything above that and the user must be connected to wifi to download.

  • What is your solution to the 15MB app size limitation?

    Yup, I have a premium account. Also, I try to keep games under 100mb too, so that people can dl them without wifi.

    I make small mobile games, so that is fine. When in Rome...

  • Everyone here knows CocoonJS has it's flaws, but until PhoneGap is running 60fps with full Game Center support and all the Apple users have switched to iOS8, I have NO other option as an iOS-dev.

    Also this is business, so I do not take things personally. That means I do not care about the reasons behind this newfound interest in C2. As long as things work, I am content and keep using their service.

  • Yes - I should have made that clearer in the blog post I guess - PhoneGap is now equal to Ejecta on all our performance benchmarks, not just that one. It makes sense because they both are currently GPU accelerated but not JIT-compiled. WKWebView adds JIT compilation so will allow PhoneGap to pull way ahead of Ejecta, instead of simply being equal.

    Ah yes, this is so awesome. Also people seem to upgrade to iOS 8 even faster than 7. This is really, really good news.

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  • Ok, so I downloaded the latest CJS-plugin build from GitHub, and...

    https://dl.dropboxusercontent.com/u/45952665/CocoonJS_Error.PNG

    Soo, what am I doing wrong here? I can preview the game normally when I press retry/ignore and even build it to my iPhone without problems.

    I am using beta r181, by the way.

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roboteka

Member since 12 Jun, 2012

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