Tomycase's Recent Forum Activity

  • Hey there, do you have a dictionary or an array that store the information that the item have been collected?

    Edit : lionz outspeeded me on this lol

  • Ah I understand better, you're describing different figure cases, and indeed case 2 is a bit more complex, what you can do is, instead of using For Each Element, use a For loop and use its loopindex to look through the values of the first array, and for each of these values, run another For loop through the second array, and if any of the values it contains is equal to array value at first For loopindex, stop the loop and trigger an event;

    I guess an example would be easier to understand, I'll give it a shot once at home

  • Hey there, you can compare two arrays values by using "For each element" loop and "Compare Current Value"

  • Hey there, make your tick sprite a separated object (if not already done), then On Sprite Clicked > Sprite : Spawn another object (the tick sprite) at imagepoint of your choice

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  • Have you launch the last version of C3? I think you have to manually launch the beta from its update page

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  • You can also use the clamp() expression, that prevent a value to go under or above a certain limit, for example clamp(Camera.X, 10, 100), the camera object's X position will never go under 10 or above 100, very useful to know for custom camera!

  • Aight I found the culprit : the layout is not using Unbounded Scroll, as soon as you enable it, you'll see the new bottom of the stage after the rotation, but that also mean that you'll have to program an independant camera from the player and set the scrolling limits yourself

  • That's what I wanted to know ~ I'll try to give it a shot!

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  • Hey there, I just have a question, is the player angle is supposed to look like it wasn't rotated with the layout? Just to be sure

  • The trigger once method works the same, as it first check if frame = 2, then check if trigger once, so as soon frame is changed and go back to frame 2, it will trigger the same way that On frame changed, so both works

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Tomycase

Member since 3 Apr, 2016

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