Tomycase's Recent Forum Activity

  • Hello R0J0hound, had to create a new topic as the original is too old now; I discovered the plugin yesterday and while I understand how it works (the offset and sub texture), I'm not sure how to put it in practice, what are the advantages of using that plugin exactly? Thanks for your time ~

  • I didn't know that Paster could apply the blend mode of objects when pasting them, I will try that

    EDIT : it indeed works, I learnt something useful today, thanks!

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  • Hey there, I was checking Paster "Paste Object" action, and it doesn't have any blend mode options, at the opposite of "Draw Quad" actions

    Do I have an old version of the plugin or is it like this in the final version?

    Would there be a way to add blend modes to the regular "Paste Object" action? That would be incredibly useful, thanks for your time

  • TheRealDannyyy Sorry for the mention but I know that you are very familiar with NWjs, and that maybe you can enlighten me on that topic

  • Since the v0.48, I noticed that this folder was created at runtime when starting a NW.js game :

    Altho it is not a problem by itself, I like to package my games in a single exe file for convenience reasons, but when doing so, this folder is now created wherever the single exe is placed, since the original folder inside the package can't be reached anymore, and I find it a bit intrusive/bothersome to have that folder created each time on the user's desktop or any folder they chose to put the game in.

    My question is, what's that folder for? And is there a way to toggle off its creation? Thanks ~

    Tagged:

  • I couldn't find an answer for this specific problem on the forum, basically once your character is hooked to a roof, I want it to be able to start swinging in the direction pressed (left or right) and be able to increase the force of the swing by pressing the correct direction (check the game Gravity Circuit which released recently for an example); thanks for your help -

    EDIT: Actually nevermind, I found what the problem was, if anyone is interested I can share the capx ~

    Tagged:

  • Hello, my question is less about how to program the actual battle screen, and more about what would be the best method to switch from the overworld layout to the battle screen, then go back to it after the battle is over with eventual variable/items changes;

    I have considered some methods like global layers, save/load system actions, but they have many inconveniences, and honestly not sure which would be best, if you have some recommendations or even methods I missed, thank you for sharing!

  • Hey there, reduce the magnitude of the sine and change the object position

  • Understood, thanks for the info!

  • I can't open the project, it says it doesn't recognize the format, does it requires the full version of C3?

  • Thanks for that method, but I found how to adapt winstreak logic for the engine needs;

    Thank you both for helping!

  • It's way more straight forward than that, each weapon have the same amount of max energy, and they recover energy all the same, but that's not the focus here :

    in your example, since index 3 =1, it contains the lowest value of the four indexes here, how would I retain that index from comparing the array values?

    Not sure I understand your example tbh

    EDIT : I think I get how your method works but not sure, I'll have to experiment with it, thanks for the answer ~

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Tomycase

Member since 3 Apr, 2016

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