Tomycase's Recent Forum Activity

  • Hello there, lately I've been learning how to create behaviors, and I was looking into the solid detection for behaviors like Platform and 8Directions;

    I understand that these behaviors use this.runtime.testOverlapSolid(this.inst) to test if overlapping a Solid, but is there a way to check if the overlapped Solid object has a variable or property (similar to C3 collision tags) to prevent the object to be pushed out and ignore the solid instead?

    I know how to create properties for a behavior in "edittime" and "runtime", I just don't know how to use it in that specific case.

    Thanks in advance (I'm still a beginner with javascript)

  • Hello, can you post a screenshot of your enemy code? Or if you feel like it, share your project? Thanks

  • A question : is the red circle position calculated from the curve? Or is the curve calculated from the red circle position?

  • For camera management I usually prefer to use a separated camera object that follows the player, it's easier to then do stuff like moving the camera away from the player or even add some offset, so the player is not centered in specific situations.

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  • I think I understand yeah, I'll try to join the Discord, thanks a lot for your help~

  • Hey, thanks for your answer, would you know how to do that? Or someone who could help? My knowledge of javascript is way too basic to understand how effects are coded

  • Hello there, I recently noticed that the Scroll effect made by Somebody, which allow for a texture to scroll automatically over time worked fine in preview, but had a huge offset issue after export, and I am looking for someone with enough effect scripting knowledge that could help me investigate the cause of it, as it is a very useful effect with various application; here's the Drive link :

    drive.google.com/file/d/1Ds-GiqjZ24fqpM0iO0KeXm3AY18VlLZy/view

    Thank you in advance!

    (I would gladly upload gifs to compare the preview and export results but Giphy doesn't seem to work)

  • Hello, I didn't mean event sheet name duplicate, but event sheet inclusion duplication, for example (using your screenshot) have event sheet 1 included twice in event sheet 2

  • Hello there, I was messing with the event sheet inclusion, and noticed that you can copy/paste an included sheet multiple time with ctrl+c/ctrl+v;

    I can see some useful usage of that, but at the same time the fact you cannot do that by using the "Include Event Sheet" prompt makes me think it might not be intented, anyone could confirm it or what kind of side effect it could have?

    Thanks!

  • Hey there, are you familiar with the lerp() and unlerp() expressions? They could help to solve your problem

  • Alright so, for your background, you could use a sprite with animation frames and set the frame to the current level, for skill unlock, you could use a function that trigger when a level is complete and have a condition for each level that unlocks a skill;

    Now when it comes to your events logic, try this :

    On Left button Clicked + Jugador is SubidaDeLevel : Set SubidaDeLevel to false + timescale to 1 + Set menu invisible

  • Hello there ~

    First thing I noticed is that you have these events duplicated for each level, you could have a single event group instead, that would simplify your system; What are the families "Nivel2" and "Nivel3" for? Can you post a screenshot of that menu if possible?

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Tomycase

Member since 3 Apr, 2016

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