Psychokiller1888's Recent Forum Activity

  • Our game just went live on AirConsole:

    https://www.airconsole.com/play/party-g ... ss-to-play

  • Just read through some of the many bug reports for C3.

    There were about 6 pages of bug reports the first day but from what I see Scirra has closed about half of them with the same response that is should be fixed in the next release or can't do anything about it or your computer is the problem not C3.

    I thought Scirra said they had internal bug reporting built into C3 so they could get accurate bug reports to fix problems?

    Anyway, the Scirra response to most of these C3 bugs seems to be the same as we got with bugs in C2. That does not bode well for getting problems fixed anytime soon.

    Just my observation.

    Hahahaha, nothing new here, check your graphic drivers, they are in fault, not C2 or C3!! Of course not!

  • The plugin version 2 was merged into AirConsole main git repository and I was granted access to push for it

    The new plugin is to be found on https://github.com/AirConsole/airconsole-construct2 as before.

    The old plugin can still be found on the branch: https://github.com/AirConsole/airconsol ... -version-1

    Issues will be adressed on the Git repo itself: https://github.com/AirConsole/airconsol ... ct2/issues

    A new forum topic will be made on this forum

    Documentation on airconsole.com will be updated, and a wiki will be populated on https://github.com/AirConsole/airconsol ... ruct2/wiki

    Hope you enjoy the new plugin!

  • The new plugin is ready for an early release: https://github.com/Psychokiller1888/c2airconsole

    Documentation should follow shortly, but technically the big changes are:

    • Better connection support
    • Better/easier message Controller <-> Screen support
    • Dropped deprecated conditions/actions/expressions

    This is a 95% done job, but bugs are to be expected (unless I'm very very good at it, which I doubt)

    The plugin will be the official new AC plugin sometimes in the next two weeks. Support and documentation directly on Github. Scirra forum topic will be created once we have decided with AC how/where/who to host the new plugin

    The Pong exemple on that repository has been updated to fit the new plugin. Don't forget to use GameReady when the loader has finished loading. Along with the pong exemple comes the basic controller structure

    Appreciating any feedbacks, reports, requests. Use the Github issue tab for that

  • The new plugin is ready for an early release: https://github.com/Psychokiller1888/c2airconsole

    Documentation should follow shortly, but technically the big changes are:

    • Better connection support
    • Better/easier message Controller <-> Screen support
    • Dropped deprecated conditions/actions/expressions

    This is a 95% done job, but bugs are to be expected (unless I'm very very good at it, which I doubt)

    The plugin will be the official new AC plugin sometimes in the next two weeks. Support and documentation directly on Github.

    Appreciating any feedbacks, reports, requests

  • > Double post because totally different topic.

    >

    > X3M The plugin updated to AC API 1.7.0, don't forget to update this one for the controllers to use 1.7.0

    >

    > All this is also for all of you, don't forget to update your controller AC API link in the header

    >

    Thanks for the heads up. What happens if you don't update the api? Will it still work?

    Yes it does still work, no problem. But deprecated APIs might get deleted in the future, who knows...

    X3M no, they won't

    StillSarah Hmmm, ok. That code IS needed for any devices to connect, not only IOS. Anyway, the onConnect method of the plugin is bad, I'm working today on finishing the AirConsole plugin version 2. So far, I did not encounter any onConnect / on Disconnect failure, looks promising.

    Follow the dev here: https://github.com/Psychokiller1888/c2airconsole but be aware it is not finished / ready for use until I release a version on Github

  • Double post because totally different topic.

    X3M The plugin updated to AC API 1.7.0, don't forget to update this one for the controllers to use 1.7.0

    All this is also for all of you, don't forget to update your controller AC API link in the header

  • Plugin updated to API 1.7.0!

    Don't forget to update your controllers to make them use the 1.7.0 API too

    https://github.com/AirConsole/airconsole-construct2

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  • cjbruce

    I did find a fix for the iPhone reconnect issue in case anyone else comes across it. Several days ago I tried copying in the handshake code directly into the controller.html hoping that would solve the problem, and it had no effect. However, now it is suddenly working. Just copy:

    > <script type="text/javascript">
      var air_console = new AirConsole();
    
      var sendHandshake = function() {
        air_console.message(AirConsole.SCREEN, {
          handshake: true
        });
      };
    
      air_console.onReady = function() {
        sendHandshake();
      };
    
      // Let the screen know we are here
      air_console.onMessage = function(device_id, data) {
        if (data.handshake) {
          sendHandshake();
        }
      };
    </script>
    [/code:v0qkbmm6]
    into the controller.html file and it fixes this issue now.  Hopefully this helps others who run into this.  
    Thanks,
    Happy Game Designing!
    

    I don't understand, this is the default JS code for a standard connection...

  • Neither your approach or mine seem to have helped anything... Funny is that we just got a new dev laptop, and it has the same issue. Afterall, nvidia is a small company and has only one driver for all its products, must be normal...

    I know it might not be helpfull to state how much they don't care. But Ashley way to address this concern is just as not as helpfull. They only answer we got is: "I tried on my computer, it's not happening", end of the discussion. We al lknow that every single dev reacts like that, we all do, because we created the software on our own machines, we didn't notice anything and all the sudden someone comes out of the wild and tells you it's broken, where you exactly know it isn't. Then, you have to make the effort to go deeper, and not just say: "No, not my problem, we, small company are not in fault, but the big fishes (nvidia, and it seems like intel too) are in fault".

    It is not the work of nvidia/intel to adapt to Construct 2, but Construct 2 's work to adapt to what they lay on top of, the graph drivers. For as long as they aren't in a leading position of producing graphic drivers/components. But afterall, they are way too busy porting Construct 2 on Chrome to fix these issues maybe.....

    I have another bug, but I'm not even considering posting it here, because the only answer I gonna get is to change my computer where this one is about 4 month old with almost top notch hardware. Instead of that, we just move away from C2.

  • Thank you! And you're welcome for the plugin, my pleasure! I added you to the first topic

  • amariscal Thanks! I've added your trailer and game to first topic

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Psychokiller1888

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