Psychokiller1888's Recent Forum Activity

  • Yes you can. I don't have a finished tutorial yet, but you catch the controllers input using on message key, loading a c2 dictionary . Look at my expression tutorial

  • There's a rate limiter script available on the official git repo

  • Will investigate and let you know ASAP

  • Out of curiosity, with what device do you try? We have more issues with IOS using their AirConsole app, fewer issues on Android using their same app. I'm going to Ludicious game event today and should meet them, maybe I can discuss a little

  • > Could you add accelerometer options? For example, as the occlusions of the Touch object. Thank you, and your plugin is amazing!

    >

    I can't because it's not a feature of the Airconsole controller API, the

    onDeviceMotion[/code:etsdoy2c] event resides in the main Airconsole API, so you need to contact @Psychokiller1888 so that he implements it in his plugin.
    
    [url=https://developers.airconsole.com/api/api-1-6-0/AirConsole-Controller_Inputs.html]https://developers.airconsole.com/api/a ... nputs.html[/url]
    

    Will do, or at least in the new plugin

  • Yes you can upload your game without publishing it

  • +1000 for the cache issue. Better yet try in private mode. Device join does fail on simulator, I reported that looong ago to airconsole... There are different hacks possible to overcome that and I like your onConnect idea, but then again, once uploaded it won't fail anymore. Same for the simulator connect/disconnect buttons, they do what they want, not what you expect. Then, the simulator highly depends on the browser, I had 0 chance running it on edge, works 50% on chrome....

    I'd say that in the actual state I won't try to debug that, imo the problem lies on the simulator. I should make my new plugin public in about 2 weeks and we'll see then... The new one cleans the mess with message key and stuff per Exemple. I should meet with airconsole on Feb 26th, I'll have a word concerning that issue

  • Yeah, I did the updates plugin version 1.3... But the idea is so cool I gladly do that and propose my pull requests. But I must admit I'm working on my own plugin, a version 2 so to say, that makes it easier and gets rid of the deprecated stuffs. Glad you like it!

  • No, I'm not affiliated to them, but there's not really support here at scirra, but users... They are more active on other channels like reddit or stackoverflow. I've asked them to be an ambassador but got no reply. I help because the most of the plugin is made by me

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  • You should contact airconsole for that, on airconsole.com

  • Quite honestly, the simulator is so bad that you shouldn't fight for that SOMETIMES. The best way to find out is to upload your game to airconsole. Don't be scared, games aren't published at that point, but you will be able to test the game as real, in a preview mode

  • Because windows phone is not supported?

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Psychokiller1888

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