only 3 hours <img src="smileys/smiley3.gif" border="0" align="middle" /> try to put it in smart phones, i'm curious about the result.
the only game of this genre that i played was this
youtube.com/watch
good! how many hours did you spent with this? the only thing that i found difficoult was remain in the road which could be larger than now <img src="smileys/smiley1.gif" border="0" align="middle" />
works fine
athlon 7750 black edition dual core 2.7 ghz
ge force 8300
4 gb ram
windows 7 64bit
congrats! i'll download the app soon <img src="smileys/smiley17.gif" border="0" align="middle" />
good job, i like the game and the art <img src="smileys/smiley2.gif" border="0" align="middle" />
good simple game. the art is created by you?
thanks <img src="smileys/smiley2.gif" border="0" align="middle" /> very useful
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thanks for feedbacks, i fixed the game. the sphere destroys the player on collision.
thank you rory for compliments! <img src="smileys/smiley1.gif" border="0" align="middle" />
hi to all, this is my first try to do something with construct2.
the game is a classical horizontal shooter and this is the first test level.
dl.dropbox.com/u/83150267/terra/index.html
feel free to give opinions <img src="smileys/smiley17.gif" border="0" align="middle" />
hi guys, i have a question.
in a horizontal shooter it's better (in performance and logic) to scroll the background's sprites towards the player or should i make an invisible object that go further and scroll with it? <img src="smileys/smiley5.gif" border="0" align="middle" />
thank you, i'll give a try! <img src="smileys/smiley4.gif" border="0" align="middle" />
also i found another software called graphicsgale, it's not bad if you want to try <img src="smileys/smiley1.gif" border="0" align="middle" />
thank you! <img src="smileys/smiley1.gif" border="0" align="middle" /> i'll try to do something. if i will need more help i'll update this post <img src="smileys/smiley17.gif" border="0" align="middle" />
Member since 3 Jun, 2012