Paradox's Recent Forum Activity

  • Export using Node-Webkit. It creates executables for Win32, OSX, Linux32, and linux64 all in one export.

    It may be for the licensed version only though...

  • I just started work on the game I had set aside back then, and the font problem still affected it on it's first layout.

    I worked around the problem by loading the font to one of the textboxes first thing in the startup event.

    at the end of the startup, I put in a "wait 0.1" and then loaded the font again for the family of all the text boxes.

    Apparently if the text boxes get set before the font is cached, it never switches to it. (it shows a generic serif font instead.)

    You can see a flash of the wrong font, but it does that anyway when it is working correctly. It is a Google font. (Oregano)

  • I too wish for that. My Orbital Bomb-Bounder game has 93 stacked sprites making up the planets. (90 are the same instance, different animations and frames) The layout editor became pretty much useless for adding levels.

    Had I thought more about it, I would have put each ring of planet on it's own layer.

    The z-order is the most logical as it lists each instance already. Only Ashley knows if it's actually possible to use it that way though.

  • Physics behavior does have round collision boxes, found in the behavior properties, not the animation editor.

  • Lowren beat me to it, here is the example I just made:

    https://dl.dropboxusercontent.com/u/85412219/forumposts/FloatingScore.capx

    It uses behaviors to make it float away, fade out, and destroy itself.

    so you just spawn it and forget it. 1 event.

  • Mine was fairly intuitive, except for getting started with a double touch.

    I knew I was in trouble when he said he would be testing on his IPhone. It has 100 sprites on screen, laggy on mobile devices.

    I think I should have left more levels unlocked as well, I don't know if he made it to the levels where you get shot at.

  • It acts like you hit the close button, because I did have something open, and it asked if I wanted to save first.

    It almost seems like that's what it's supposed to do, like a hidden feature.

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  • Also remember why we beta. Ashley is adding features and fixing bugs, as we all wish him to do. He is not, however, using it everyday for it's intended purpose. That is hopefully why everyone is choosing to participate in downloading the beta version, to assist in finding the bugs.

    We are responsible to learn all the symptoms, consequences, and possible causes of the bug because Ashley isn't in the drivers seat. And I personally don't want him coming out from under the hood (bonnet?) to test drive.

    We do post to the threads when we confirm or have additional symptoms to report. There are a half dozen threads on the crash on exit bug, all with around 20 replys.

  • Confirmed, apparently you can't put a second ) without the first one for it to highlight.

  • On mine it opened four of those error windows, (3 at once, 1 on ignoring the last one.) then it seemed to be normal. My guess would be it's trying to setup the autocomplete, but the parameter fields differ slightly from the others.

  • It's not the graphics card memory, I have 4 gigs on my graphics card, 16 gigs in the machine.

  • Ack!

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Can't brace hilight null scintilla

    Condition: sciedit.GetSafeHwnd() != NULL

    File: Projects\Parameters.cpp

    Line: 3037

    Function: void __cdecl ParamControlSet::UpdateBraceHilight(const class TokenStream &)

    Build: release 128 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

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Paradox

Member since 29 May, 2012

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