Copy the "Start timer" line.
In the On Timer trigger, you need to restart your timer with the same action that started it, to get a new random value.
Sprite:VALUE=1 -> SUM_VAL = Sprite.PickedCount
A loop would do it. You have to reset your sum to 0 at the beginning.
Can't find "Sprite Bank".
Use the Timer behavior to set a period for each object.
https://www.scirra.com/manual/167/timer
https://www.scirra.com/manual/52/import-audio
If you import a WAV file, C2 will create a .ogg and a .m4a file for you. Both are included in the project. If you are doing it manually, you have to import both formats.
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The problem with division is it doesn't allow for var=0.
You can make your own sign() function, that returns 1, -1, 0, base on the parameters sign.
Same here! (emailed Support).
v1.2 now includes an animated puzzle example.
Construct2 is already a giant while loop. The script repeats 60-times a second. You almost never need a while-loop. Run though the tutorials - they should help clarify how the engine works.
https://www.scirra.com/tutorials/top
Member since 28 May, 2012