There are two reports on this already.
https://github.com/Scirra/Construct-3-bugs/issues
You need to report it here:
You'd have to post it here then to get help, but usually you don't need a while-loop in C2.
rex_moveto is a behaviour. C3 doesn't support 3rd-party behaviours yet, or any drawing plugins, so we are all stuck waiting.
Doesn't this do what you want: cameraBox:Set position: (rightPlayer.X+leftPlayer.X)/2, 360
You need a "Pick all" added before the second Skeleton_Helpers, as you will only ever have Plt-A picked - which is exactly what you told it to do (correctly).
The array is only used temporarily, so yes, it could be reused.
There is a sample CAPX in the original post. There is also a tutorial someone else wrote.
https://www.scirra.com/tutorials/629/sp ... when-where
http://www.blackhornettechnologies.com/Construct2Stuff/InstanceSumming.capx
There were so many things I'd change, I've created a second event sheet. Have a look.
OK. The original issue got lost along the way. In the sample you had, set SUM_VAL = 0 in event 2, which is what I said originally. To generate the sum each iteration, you need to reset it to 0.
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You'll have to provide an example again.
Member since 28 May, 2012