What I mean by that is, for example: suppose there's a variable called vsp; if I wanted to get the sign of that variable, if it were positive, maybe at 121, it would be 1, but if it were negative, -23, it would be -1.
The function: sign, actually exists in GameMaker, so it would have been easy for me, but I couldn't find a similar option in C2, and this event:
Will make the result negative, no matter if vsp was positive or negative to begin with, rendering it useless in determining the variable's sign.
I've tried other options similar to this one, but I've basically run out of ideas, and again, I don't want to go through any more trial and error to figure this out. Plus, again, searching for me is unreliable; when I looked it up, I couldn't get any results. Thank you for your support in advance.