You can use an Array, that holds the current (or best) level score. Adding all of the values in the array gives the total score.
That's correct. There is no way to automate migration for the C3 runtime.
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You need to use 'Else'. Event 5 was close. Check for equal -> Drop Else -> Pick.
It's not a plugin - it's a behavior. You need to move it to the behavior directory.
wertt22
Fixed again.
You are getting two different random numbers - so the X from one imagepoint but the Y from another imagepoint. Use a local variable to call random once, and use that value as your index for X and Y.
You've got various global layers that are interfering with other layers/layouts. You have be careful with this.
If you go to the Game layout and the Mobile UI layer and turn off Global, the sound button now works on the Captain Intro layout.
The width looks good, so make the height bigger until it looks correct and then use those numbers for the character width & height in the properties.
Actually that's my addition: PasteLayer.
Grab the version from here:
construct.net/en/forum/extending-construct-2/addons-29/plugin-paster-66240/page-32
construct.net/en/forum/extending-construct-2/addons-29/plugin-smart-random-105391
You want rgbEx255()
construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions
Set the speed before angle - this is actually documented.
Member since 28 May, 2012