Note also that the "Get item" is not necessary - "Get item" is also an asynchronous event.
Given that "Every tick" 'fixed' the issue does indicate it took longer. You could just set the text in the same event as the Exists, to prevent the unnecessary overhead of setting the text every tick - generally a bad habit to get into.
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Nothing.
You are converting MinuteRevenue to an int, so you will get 0 until you reach 1.0 at least. (Put a length of 100000, and you get 6).
In the top example, you want to move your OR block into a sub-event. So you get "On tap" first, then the next event is your two OR conditions.
In the bottom example, you want playerState = "onVault" | playerState = "onBuildScreen"
construct.net/en/forum/construct-3/how-do-i-8/score-number-formatting-139229
construct.net/en/make-games/addons/187/smart-random
construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions
zeropad()
At a guess, I'd say you are still checking if score>=50 and constantly going to level 2. You need something else to only do that once.
blackhornettechnologies.com/Construct3Stuff/Samples/Ubru_MoveToTween.zip
This moves to the touch point at a fixed velocity: 200 pixels per second. You can change that as you like.
The latest Beta has Tween support: editor.construct.net/r123-2
Add the behaviour and then "Tween two properties" to the new location.
The default is now the C3-engine, so C2-engine plugins won't show up. You need to revert back to the C2-engine. (Advanced properties).
Member since 28 May, 2012