I hadn't realized that you had modified things and broken what I had already fixed. That's why I was confused that you were asking for the same solution again. You should mark this thread as solved, and keep the other going, if needed still.
onPlayerDrop(isOverCell)
You can't use MapItems.UID because you haven't picked the current one.
You should not rely on a fixed UID (that is =0). You should store the UID of the placeholder of startup and compare to that. That way it can change to any number in the future and everything will still work.
I posted twice here. Did you see the first?
For the record, you don't need to use functions here, to call a single command. I see you were told to do this on a second thread, but that was before you posted the code for reference.
Be aware that effects don't work in IE. Use Chrome of Firefox.
puzzleLo2_BHT.capx
You have to pick it first, possibly in a subevent, depending on what you are doing.
Keep your Left OR Right conditions, but make the Up condition a subevent of that.
Do you mean the Asteroids movement?
tutorial
This sounds like the Car behaviour.
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Yes, but now you can bug the Spriter guys about the problem. Scirra won't touch this issue because it involves a third-party plugin.
It definitely should change. (Move the orb so you can see it near the Hooded Figure). The player doesn't appear, but you can move to the figure and see the orb stays onscreen.
It seems to have something to do with Spriter. If I disable event 2 (the Spriter:On initialized) it doesn't do it anymore.
Member since 28 May, 2012