test10_BHT.capx
You should have a bit of tolerance in your positioning rather than testing absolutes (X=oldX). Also you should only enable D&D in one place as X and Y will hit 0 separately, but you are still toggling it on and off.
Random_BHT146.capx
Randon_BHT.capx
Set Bullet 'Set angle' to No. Either fix your bounding box, or use a separate box to define the sprite boundaries. Calculate the bounds offset by half of the bounding box distance.
TextToSoundArray.capx
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Don't set the angle of the Text, set the Angle of the motion, in Start of layout.
In the behaviour properties, change "Set angle" to "no".
There is only the one plugin. Running the exported code is different from running from C2, as all the rules and security of the webserver itself now come into play. Again, looking at the logs may help.
In Chrome you could try hitting F12 to get the console up and see if anything useful is being logged. This plugin is only experimental, and as discussed, there are many hoops to jump through just to get anything working.
Joannesalfa
This will be a bit of work, but I will look into it. I'm in the middle of something else at the moment, so it will be a while.
You have to turn off Minify for HTML. As for, Node-Webkit, I have no idea why it doesn't work, or how to fix it. Sorry.
Granted, but there's nothing I can do about this. I call the Windows function to draw the the font, and that's what you get. I have no idea how Photoshop is drawing text, or if they have their own drawing engine.
Kerning support would have to come from the plugin, not the generator. You'll have to request this from Scirra.
Member since 28 May, 2012