— - Original post updated.
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ScrollToPlus is my behaviour. Ashley isn't going to want to touch it.
I'm working on it. Be patient.
The width trick works with a tiledbackground. Use the same image in the tiledbackground, and set the width. It will expand as you expect.
Extrapolate from here:
You need to make all of your Capacity checks under a sub-event of the Collision. Right now, only Capacity>= 1 is checked on the collision. The rest are checked constantly, which is resetting your timer constantly.
OK, now that works. Tilting away is fine, tilting toward does flip it 180°.
Doesn't do anything on my Nexus 7.
Does the Timer behaviour not meet your needs?
C2 was in the Game Making category. It's only now that the four entries from the four categories are teamed against each other.
Put a "Foreach Springer" in front of each, so you pick each item individually. Don't separate out the "set alerted" from the frame & speed actions, do it at the same time (and possibly get rid of the alerted).
You can pass the UID of the array and pick it in the function.
Member since 28 May, 2012