luvleggs's Recent Forum Activity

  • bambang150 Korbach's link was never updated but the download for Alextro's example works great as a template. It is a static grid so you will populate it yourself.

    Link to Alextro's example is:

    https://www.dropbox.com/s/ynizwpagodh2f ... .capx?dl=0

  • I figured that was the case, I'll keep working on it, I'm close I think

  • alextro did you manually create your grid? I'm trying to figure out how pick a random set of words then build the grid off of that but from all I've seen in my searching, it looks like they have all been built manually.

  • Thanks, the old one opened the game, is there an improvement to the paid one or is that just a bundle of plugins?

  • Link is dead and I am having the same issue with it missing the plugin.

  • Thanks for sharing this, I just downloaded and it has a lot of things I have been unsure on before so I'm looking forward to working with it and see what mysteries unfold.

    Ok I realize a lot of new members don't know how to implement a hi-score save and most tutorials don't work. So Iam posting the full version of my DK lost levels game that I made for Android here is the Capx. file. I separated the event sheets so my events should be super clear to understand. Any questions just ask but try first before asking.

    Also if anyone has problems with Hi-Score save, just link them to this thread.

    Includes

    1) Hi-Score the easiest method

    2)Enemy making random barrels

    3)Barrels movement patterns how to

    4) Mobile Optimized so you can just export and run on any device smoothly

    5) How to score jumping over something without touching it

    https://static3.scirra.net/uploads/arti ... rKong.capx

    P.S. I will be only answering questions on this so we stay on topic.

  • > I am curious, will this work if for example I have a speed variable and I want that variable to be set prior to the game starting by for example a teacher? My need is for the user to be able to set the speed of 1 or more variables prior to the game. or would this be better to do within construct setting the variable values at start of game?

    >

    .just use the browser execute javascript function... plus this topic is from 2011 and OP is never seen online since then

    Thanks, I thought I saw recent activity but I was searching two topics and it was the other.

  • I am curious, will this work if for example I have a speed variable and I want that variable to be set prior to the game starting by for example a teacher? My need is for the user to be able to set the speed of 1 or more variables prior to the game. or would this be better to do within construct setting the variable values at start of game?

  • Lima I didn't do login, mine was just a quick post on load. Did you set up your mysql database and follow the steps in the tutorial? If you want to pm me with login creds to your db and the capx I can look at it.

  • ErudioLtd

    If the plugin/ behavior has a .c2addon you can drag and drop it into the editor itself.

    Otherwise you need to go to the construct 2 install folder, find the folders of plugins or behaviors and copy the plugin/behavior in depending on what it is

    Where do you have it installed? to <install path>\exporters\html5\plugins?

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  • I actually figured it out by rewriting by hand and making the images larger. Example below

    http://www.luvleggs.com/Games/Leggbeats/

  • I am having a similar issue, I only need to post to the database, i don't need to show results in layout. My problem is it will work once, then the next time I load the page it no longer posts when I submit. I have followed the high scores tutorial and the login one. Both are pretty straight forward.

    My ultimate goal is to have it so upon either start up or completion of load of my final end game layout I would like it to post the score to the database without having to hit a submit button.

    I can upload a capx if need be.

    Thanks in advance.

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luvleggs

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