luvleggs's Recent Forum Activity

  • Will this plug in work for something like if current day is past for example Valentines Day you get directed to layout 2 and if it's before or between a set of dates like January 1-Feb 13 it will go to layout 1?

  • rexrainbow do I understand correctly that I can a set timestamp say ahead 2 weeks and then compare it to the current timestamp and if it is equal or greater then a specified event would happen. (ie: if today is thanksgiving and the background for a game is a turkey but on xmas day I want to change the background to a Hanukkah Moose). or is it better to set a timestamp and if timestamp is different by say 24 days it would then trigger the event? I just grabbed the plugin so I'm a newbie at this. Thanks in advance.

  • I ended up working this out with exe javascript and creating my own base64 string.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • can you explain the ajaxdata portion or do you have an example I could see? I like the idea, just not sure how to implement it. Sorry I'm reasonably new to this part as I have been using the post to URL version for so long

    Uploaded new version with parameter support

    , tweaked for Ajax data

    Encrypted data :

    encfunc(Key,Data)

    decfunc(Key,Data)

    http://290px.com/king/index.php

  • Hmm, I thought that was the fix before but with 25 instances in there I thought I would be okay up to 25. This is what I get for assuming. Sorry to be a pain.

  • is there any reason that I would be limited to the number of words available? I seem to have trouble with any amount over 23 which isn't really a big deal right now but curiosity and all that gobblety gook. I am down a wonderful rabbit hole right now.

  • Oh man you just opened a whole new can of idea worms. Putting my diving suit on for full immersion. Thanks

  • 99Instances2Go

    I love the way you laid this out, my question is if I wanted to reverse the initial state of the words for example to have the words show up as visible after they have been typed in. My example is a game that would for example show 5 letters and you would type all the three letter words that used those letters (I currently have it set to complete at 10 correct answers).

    I can't seem to find what action needs to be changed and if I change the action of WordText > Set text to "" in the system > INPUT = WordText.Text I get the correct word to show as visible but then the same word can be entered multiple times.

    CAPX file: http://luvleggs.com/Construct/Typing.capx

    dropbox.com/s/juribilhoz7fcjy/ActBecomesHollow.capx

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • bambang150 as I said it wasn't ever updated once it got pulled. It seems you're you looking for more of a finished product instead of a template. Not sure if it's okay to post so if you look at some of the full game version sites there is a user selling a full working version that you can just change the theme to. If not Alextro's example is a great starting point to build your own and get more familiar with Construct.

  • Wow, those are both awesome examples guys. I love both ways you guys came up with this

luvleggs's avatar

luvleggs

Early Adopter

Member since 20 Mar, 2016

None one is following luvleggs yet!

Trophy Case

  • 8-Year Club
  • Email Verified

Progress

9/44
How to earn trophies