Will this plug in work for something like if current day is past for example Valentines Day you get directed to layout 2 and if it's before or between a set of dates like January 1-Feb 13 it will go to layout 1?
rexrainbow do I understand correctly that I can a set timestamp say ahead 2 weeks and then compare it to the current timestamp and if it is equal or greater then a specified event would happen. (ie: if today is thanksgiving and the background for a game is a turkey but on xmas day I want to change the background to a Hanukkah Moose). or is it better to set a timestamp and if timestamp is different by say 24 days it would then trigger the event? I just grabbed the plugin so I'm a newbie at this. Thanks in advance.
I ended up working this out with exe javascript and creating my own base64 string.
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can you explain the ajaxdata portion or do you have an example I could see? I like the idea, just not sure how to implement it. Sorry I'm reasonably new to this part as I have been using the post to URL version for so long
Uploaded new version with parameter support , tweaked for Ajax data Encrypted data : encfunc(Key,Data) decfunc(Key,Data) http://290px.com/king/index.php
Uploaded new version with parameter support
, tweaked for Ajax data
Encrypted data :
encfunc(Key,Data)
decfunc(Key,Data)
http://290px.com/king/index.php
Hmm, I thought that was the fix before but with 25 instances in there I thought I would be okay up to 25. This is what I get for assuming. Sorry to be a pain.
— is there any reason that I would be limited to the number of words available? I seem to have trouble with any amount over 23 which isn't really a big deal right now but curiosity and all that gobblety gook. I am down a wonderful rabbit hole right now.
— Oh man you just opened a whole new can of idea worms. Putting my diving suit on for full immersion. Thanks
99Instances2Go
I love the way you laid this out, my question is if I wanted to reverse the initial state of the words for example to have the words show up as visible after they have been typed in. My example is a game that would for example show 5 letters and you would type all the three letter words that used those letters (I currently have it set to complete at 10 correct answers).
I can't seem to find what action needs to be changed and if I change the action of WordText > Set text to "" in the system > INPUT = WordText.Text I get the correct word to show as visible but then the same word can be entered multiple times.
CAPX file: http://luvleggs.com/Construct/Typing.capx
dropbox.com/s/juribilhoz7fcjy/ActBecomesHollow.capx
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bambang150 as I said it wasn't ever updated once it got pulled. It seems you're you looking for more of a finished product instead of a template. Not sure if it's okay to post so if you look at some of the full game version sites there is a user selling a full working version that you can just change the theme to. If not Alextro's example is a great starting point to build your own and get more familiar with Construct.
Wow, those are both awesome examples guys. I love both ways you guys came up with this
Member since 20 Mar, 2016