According to the manual. All of the behaviors except for physics already make use of Delta Time.
Is this true as well for the bullet behavior?
Here's an example of one of my actions:
Every Tick:
spr_Player.Bullet.Speed + (30 * dt)
Or should I leave dt out of it?
Every Tick:
spr_Player.Bullet.Speed + 30
Or have I got things backwards?
Every Tick:
(spr_Player.Bullet.Speed + 30) * dt
Thanks!
-Ed