Just released the Mac OS Client:
http://thealphacompany.net/epicspacegame/download/
If you do have a mac, please try and post feedback.
It's an official plugin by Scirra.
Thanks!
-T
Awesome! I can't wait to try out.
After several months of development. The BETA has finally gone live for PC. Consider logging in, looking around, fighting some NPCs and giving me some feedback.
Here are some BETA Keys:
AQNC-VIQJ-AGTJ-EWSJ
LBNX-GSQG-SSPX-CMJX
NVTG-NVCS-UEID-DDPC
UCJU-PEOH-AGJD-SSHN
VUUI-CMVP-YTDB-JMDO
BETA Client Download (Windows):
-Ed
Oh ok. Thanks!
Is it possible to have the a sprite appear on top of the new list plugin? See below:
<img src="http://i.imgur.com/VLu8ujg.png" border="0" />
I noticed the textbox is similar.
All is not lost. I'll just have my players "Flip" the IPad into the air. That will tell the game their trying to type the letter "A".
So from what I'm seeing, it's impossible to use buttons and Textboxes when exporting to two of the three only options for IOS from C2.
Does PhoneGap support Textboxes? If not, how exactly do we get user input on mobile devices. This is a necessity.
So I see that it's "Not supported"
What exactly are we supposed to do for the textbox situation?
Develop games in your browser. Powerful, performant & highly capable.
Not supported in Appmobi, not supported in CocoonJS.
Is it common for the textbox to not work correctly when exporting the game using the Appmobi XDK?
The issue: When I touch the textbox, the keyboard appears but you cannot type.
Couldn't we theoretically create the Awesomium export using the HTML5 export process in C2? As it's basically a browser for the desktop?
Member since 11 May, 2012