Taurian's Recent Forum Activity

  • Hello!

    My name is Edward, I'm the lead developer with AmbientStream.com. Have some free time over the next 3 months to try and hone my Game Development skills.

    Know:

    C#

    PHP

    AS3

    Javascript

    Blender

    Photoshop

    and tons of others.

    Was able to naturally create a quick prototype of the game I wanted to make in just a few days. It isn't pretty now, but it's already a lot of fun and I hope to share it with the C2 community.

    Thanks!

    -Ed

  • I'm glad someone can see the benefit. I'll see if I can drum up some support on the other end(Photon) so that Scirra staff aren't alone trying to figure this out.

    But if you have any knowledge of Javascript, their JavaSDK and the Construct 2 SDK might be all that's needed.

    Easy Multiplayer = No Brainer

  • This would be a great addon. The ability to communicate with Exit Games: Photon Cloud Service.

    http://ExitGames.com

    They have a Photon Javascript SDK.

    https://exitgames.com/Download/Photon

    I'm just not quite sure yet how to make the two communicate.

  • We're actually currently working on custom preloaders for the next beta release. Hopefully won't be long!

    Awesome, I was looking for this the other day.

  • Awesome thanks!

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  • if you have more than one sprite then you just need a For Each loop

    for each sprite

    if sprite is overlapping radar --> set sprite to visible

    else --> set sprite to invisible

    that way it'll check each individual sprite for the collision overlap, instead of checking to see if they're all overlapping at the same time

    hope this helps

    This worked, I did a for each loop for the sprite, and not the Radar.

    Complex Problems, simple solution, thanks.

  • Here's a quick example which I think does what you want:

    http://dl.dropbox.com/u/47015043/construct2/radar-example.capx

    The example changes opacity rather than visible/invisible, just so it's easier to see what's going on. I've also pinned each radar instance to a sentry object, but you could just as easily use the radar without those.

    I can't open as I have constuct version 90 and not 92. When I try to download the latest version of construct, it appears to be 90. Is this correct?

  • Well I have two instances of the same object.

    When one leaves overlap of the Radar circle, it won't disappear unless the other one does too.

    Any tips on how to get around this?

  • Hello,

    I'm trying to make a Radar solution. The basic premise is a Circle Sprite.

    When an Object is Overlapping the Radar Sprite, the Object Appears. Easy! Already works.

    But when the Object leaves the Radar, it should disappear. (Can't figure out)

    Does anyone have any tips? I tried simply inverting the event, but it doesn't work.

    Thanks,

  • How do I pick a specific Instance by UID only? I have a number, I don't have the name of the object.

    And if the UID number is unique, I shouldn't need the name of the object anyway.

    When I create a sub event, I have to select the type of object first. How do I get around this and only find an instance by UID?

  • I've passed two variables into an instance object.

    InstanceName: Carrier

    InstanceUID: 2

    How do I combine that into an expression like this?

    Set Position to:

    MyObject.InstanceName(MyObject.InstanceUID).X

    MyObject.InstanceName(MyObject.InstanceUID).Y

    It should parse into something like: Carrier(2).X and Carrier(2).Y

    But it's not taking it. I get a "Not a Behavior" error.

    Let me know if this isn't making sense.

    Thanks,

    -T

  • Is there anyway to have this work with Construct 2?

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Taurian

Member since 11 May, 2012

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