firebelly's Recent Forum Activity

  • Does anyone know if there is a way to speed up the physics on the handsets? I've removed most of the iterations on physics checking, and it is still slow.

    The rest of the app is normal speed, but Physics calculations are in slow motion, As if gravity was 1/4 or something.

    I don't know how to compensate for that. The collisions seem to be fine, but the speed at which objects fall is much slower on the handsset than desktop. I feel like this could be fixed with some mulitplier or DT calculation. Anyone have any thoughts on this?

  • I don't mean, how do I do more physics, I guess my questions is, how can I do less. I ported an app over to android and the animations look ok, but the physics is 2-3x as slow. My game has falling bricks, and they go reallllllly slllloowwww on a really good android phone.

    is there any way to make the physics use less CPU? or Compensate? I would think you could do some sort of skip frame thing.

    Funny though, the phsyics runs a little faster on the Windows Phone than it did in CocoonJS on an android. :(

  • Was this closed out? I was still having some problems with my character jumping on a slope with platformer+physics.

  • Makes me want to make a game in Unit3d Now....

  • Back to the VS thing...

    Can you embed the rendering engine into the solution itself? ieframe.dll from a IE 10 install? I don't know what other libraries it needs, bit essentially the webbrowser control should only need to use ieframe to render out the HTML.

  • Just to step in here. The phones are capable of physics. I've seen Ludei examples with a hundred physics objects rolling around. I am trying to get my app to work on mobile with maybe 30 squares and it is reallly slow.

    Load the default physics puzzle game on the phone and you might see what i mean. Blocks fall really slow motion. I feel like this could be solved with a simple use of DT or something..

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  • Everyone's examples are dead links. Anyone have updated ones?

  • Excuse me ... but would you mind to add a little drawing ?

    Anyways , you should try out the canvas plugin ...

    Honestly the best way to describe it is the ripple effect. Like when a drop of water hits a still lake.

    I know there is a ripple effect, but I just want 1, centered there i want it, and it has to be 100% transparent.

  • I'm been trying to make an easy effect....or should be easy. When something explodes I want to create a warping shock radial wave going out for some distance. I'm not sure how to do it without using a sprite, i've tried transparent but that doesn't seem to work.

  • WebGL is my personal top priority, since it comes with memory management (our existing code for that should work), performance improvements, and shaders. After that we need to spend a while making sure everyone can use our CocoonJS integration - we already integrate things like ads and IAP, but I don't think any documentation exists yet that clearly covers how to use both the Cloud Compiler and Construct 2's CocoonJS plugin together effectively.

    If you have some deeper questions, like code related ones, send me an email at firebelly Gmail. I can take it directly to the devs in SF and have them talk to me about it.

  • If we want a more in-depth connection, lets gather some deeper questions, even super technical ones. This includes ASHLEY. They invited me down to the office to hang out and chat if I wanted. So I can get more face time with them if needed.

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firebelly

Member since 10 May, 2012

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