firebelly's Recent Forum Activity

  • I want to be able to either select the instance or parent object from the Z Order list. I can move this around, but it would be nice if clicking the object in the Z order list, also selected the item too. So I can see what I'm moving and where it is. It would also be nice to help select it if it's a huge pile of items.

  • I think sprite fonts are the only choice for me. Fonts are too unpredictable for use across different platforms.

  • Don't hesitate to also look into the include feature.

    And just a correction, I guess you meant layout, not layers.

    ^-----this is super helpful. It adds a layer of abstraction. Really helpful.

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  • You can use the "Version" project property, can't you ?

    And as Xionor mentioned, display it in a text object or log into the console browser using the "projectversion" system expression.

    I understand that as well. In more complex IDE's though, every time you hit export/build, there is a number that is incremented by either process templates in TFS or a script in the IDE, starting at 1000. you hit build, it becomes 1001. so your version # is 1.0.1001. I'm just used this being an option in .Net.

    If I'm building twice daily, this is nice because if a tester comes in on saturday, he wants to test the latest, there are now 14 builds he can pick from since you built twice daily.

    I understand to most developers this isn't a problem, but I think this something modern, larger scale projects must deal with.

  • I understand that is an option. I'm just curious is anyone had real automated solutions. In my C# world, this is handled inside a TFS build process template...Just thought it's one cool thing to help devs who iterate a lot with testers.

    The other thing, as games get more professional, things like beta access becomes important and you really need to have a nice build system at that point.

  • Or don't use 2 sprites. Just use one. Key it off the frame or animation instead of which sprite you clicked.

  • Hate to be a bumper....Not looking for a real silver bullet here, just curious if anyone else ran into this.

  • I know it's strange, I've been using C2 for a year now, so I know what to check in situations like this.

    I know it sounds like my fault, but check out the object.

    <img src="http://i.imgur.com/vnuLQVL.png" border="0" />

  • As a programmer, I'm used to things in C# like generics, etc.

    I can build an object that is a collection of complex objects.

    Example

    <pre 100>

    List<People>()

    {

    ID=Int

    Name = String;

    Age=Int;

    List<Chats>

    {

    ChatID=Int;

    ChatText=String;

    }

    }

    </pre>

    From here I can populate it on start, and then access pretty quick.

    Get me person 12123412334 and a chat with id 2312213. I can add as many chats as I want to a particular person.

    How do you implement something like this in C2? I would assume it would require Functions, Arrays and Dictionaries.

    Mind you I don't know what the equiv of this is in JS, Python, Ruby or Java or in C++ for that matter.

  • This would really helpful for things like "Continue".

    Ideally:

    On Start->

    If Save "Slot One" Exists->

    Set Continue Text Visible

    Else

    Set Continue Text Invisible

  • Link to .capx file (required!):

    <img src="http://i.imgur.com/FWzRDy3.png" border="0" />

    Steps to reproduce:

    1. Run the above event

    2.

    3.

    I tried making an simple version of this to duplicate, but it seemed to work right in the new one I created. Not sure what could be causing this or if it is my fault somehow. This worked fine a week or two ago.

    Edit: I also tried moving everything around and using Pick Instance UID, this also failed.

    Observed result:

    System catches mouse click and validates teleport button IS OPEN

    System validates button Floor =1 and executes the animation.

    System stops executing the function here.

    Never Reaches the area "Teleporter     Floor=1" condition. That code is never executed even when there is a teleporter with type=1.

    Expected result:

    System finds the teleporter with floor=1 and moves character.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: ye

    Operating system & service pack:Win8 Latest

    Construct 2 version:

    r133

  • Check the closed bugs forum. New WebGL stuff broke 9Patch and Spritefonts.

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firebelly

Member since 10 May, 2012

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