Yura G's Recent Forum Activity

  • All bugs go right HERE and will surely be investigated in a few days.

    I know, but I tried to reproduce the bug on stand-alone .capx file, and I could not reproduce it outside.

    Moreover I used third party outline effect...

    But now it does not matter, I found the cause and the solution:

    WebFont in a wierd combinations and only on iOS devices.

    Reproduced on iPhone, iPad and iPod...

    Fallback solution - indicate iOS device and change the font to a standard one (hopefully similar to a desired one).

    Generic, little ugly, possible could be prettier, but it works.

  • Kyatric Thank you.

    Every month waiting for your sum of news.

    Another bunch of suggestions for Construct 3:

    • Include Nape Physics engine beside Box2D
    • Vector graphic objects beside sprites - Like in flash, with outlines, points and curves... Also shape-tween between key frames could add a lot.
    • Some kind of Timeline - it could help to add cutscenes, intro animations, and much more without using too much code.
    • Layers in image editor
    • Possibility to add multiple object types (Text, Spriter, Particles... ) in one family, and of course when you addressing the family, you only could call mutual actions of those types (Set angle, set opacity, etc...) and family behaviors...
    • Add option to add JavaScript code in "Add action" section, in a simple text editor, instead of in Browser>executeJS in a small window by using lots of escape characters (because all the text should be in quotes).

    IMPORTANT:

      Some option to be able to change event-sheet, and all the games that using that event-sheet will update theirs.
  • I mean, is it possible to have multiple blend modes on a single sprite?

    For example I have an item that should appear on specific areas, so it has mask-like behavior using blend mode "Source atop", but the way the item should appear is in "Additive".

    I believe the short answer is NO, but what is the long answer?

    Thank you.

    Satisfied?

    Yes, Ashley is the best

    I know no one likes to read 30 previous pages, but if you did, you'd know that C3 will not have 3D support, at all.

    Eventually I did...

    And I found that in those 30 pages there is no confirmation from the developers Ashley or Tom that there will be or wont be 3d.

    Maybe the confirmation in other topics (I'd like to see them), like some people mentioned:

    I believe Ashley already responded at least 50 times with something like "No it will not be a 3D engine, despite the '3' in the name".

    The only infromation from the devs in this topic is:

    It would be a huge project for any programming tool to add non-programming support anywhere near as sophisticated as C2's - there is an absolute ton of features in there ranging from top-level features like functions and loops down to unique internal optimisations to make it run fast enough, all built up and tuned over a period of years. I would be super surprised if anyone could get anything remotely comparable even after say a year, if they are starting from scratch, and they'd have to have a 100% focus on it the whole time.

    We are basically working full-time on C3 and it's been our focus for over a year now. It is certainly not going to be cancelled or anything like that. We are just not ready to share any information yet for a few reasons:

    - C2 is still a great product and actively maintained, and we think it's best for users to keep focusing on C2 instead of sitting around waiting for C3 (especially since we still don't know when it will be ready)

    - we don't want to say something and then end up delaying, modifying or ultimately removing any particular feature we talked about - right now everything is still subject to change

    - public information about the state of C3 could affect our competitive edge, especially since we're doing some pretty interesting stuff

    - we don't want to ruin the surprise!

    Rest assured we are working daily to get C3 ready as soon as possible, and we will share more information when we're ready.

    Wow, I only just seriously checked out Spark, and that's the closest thing to Construct I've seen in a while! They even have "Event sheets" and "Behaviors" which look very similar to what C2 does. Still, it's unreleased, and they have a smaller team and a lot of catching up to do, but I'll be interested to see what their take on the event system is.

    I really think a lot of this talk is premature. Construct 2 was released five years ago and has been in active development since, and has the kind of maturity that comes with that length of public development time, e.g. people can open 400mb projects with thousands of events and things still work smoothly. There's a lot of work and literally thousands of bugs to get to that point (4634 closed bugs in Construct 2 at time of writing!). I'm not saying nobody else can do that, but for a product that isn't even out yet, all anyone can to is speculate. I think as a customer it's easier to imagine that everything will be a magic silver bullet that works perfectly, but as someone who works on the tech behind these things, it rarely works out that way!

    We don't want to announce anything that isn't 100% guaranteed yet, and everything is still subject to change.

    I am also very skeptical of users voting on features since we did multiplayer based on that. The multiplayer feature won all feature votes by a significant margin, we spent months implementing it, and then saw pretty low usage of it after that. It's also stayed pretty flat and has not grown much. Its usage is nowhere near as much as the votes would have suggested. So while I think user feedback is essential in general, voting systems aren't always helpful. They represent hype and people's imaginations of what would be good more than how many people will really use it.

    TheRealDannyyy wrote:

    I read that a lot of people didn't expect it to be this difficult.

    Yes, but I anticipated that, and specifically warned people to assume that multiplayer would be very difficult to use, and only to vote for it if they were prepared to use a difficult feature. Everyone voted for it anyway.

    fremachuca wrote:

    I definitely think it would be wise to have a couple of developers that you trust and use construct on serious projects give you solid feedback based on their experience shipping games using the engine.

    We have been doing this routinely for years now. For example even just in the last build r228, the new AJAX triggers, the "on save failed", and all the bug fixes were made based on feedback from users with real-world problems. For example some users were struggling with a problem with handling dynamic AJAX requests, and it was established on the forum that these triggers would help, so we added them. That's been the bedrock of how we develop C2 for a long time!

    We possibly did announce C3 too soon. Our intent was to

    a) start raising awareness of a new product coming out at some point in the future, and

    b) explain why Construct 2 development might be slowing down somewhat.

    However for the reasons I posted earlier we never felt like it was a good idea to announce anything further. So I can see the frustration. But I'm not sure what else we could do, other than e.g. announce something we're still not 100% sure will launch, and then distract sales away from C2 for something which doesn't even have a release date yet.

    We have actually been working on further hiring and are still looking in to some expansion - we just haven't made announcements yet. But Scirra has been bigger than just Tom and I for a while now.

    2D flowchart systems like that are pretty much completely different to events.

    I don't recall ever calling it a mere re-skin. We are rebuilding the entire editor from scratch.

    We'll have more news when we're ready to announce it. Until then sorry, you'll just have to be patient!

    I will summarize it even more:

    We possibly did announce C3 too soon.

    Everything is still subject to change.

    We don't want to ruin the surprise!

    So, they are working on something big, nothing is confirmed or denied, we just need to be PATIENT for real announcements or hopefully to see Construct 3 release.

    p.s.

    I think there wont be a 3d support, but if there will be, it will be a hell of a surprise.

    If someone really wants 3d, he should consider Q3D plugin.

  • I testet the issue a lot, and made some researches.

    The problem is Canvas-Built-In-Blend-Modes on Apple devices, even on iOS that supporting WebGL (I'm talking about you iPad Mini2 iOS8, iPhone 6 iOS9.1, but still have to test out iOS10)

    I have the feeling that the problem have something to do with how apple devices deal with graphics, because there is no bugs on pc(using Chrome, Firefox,IE, Opera) or android devices (Galaxy S4, LG G4).

    But I still hope that I that I can somehow fix the problem without disabling the effect.

  • Please, help...

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  • I thought to do it with spriter as I always did, but recently I saw a wonderful blog "Creating Klang’s Art and Design in Construct"

    [quote:oyfxkvlg]

    Video playback during gameplay.

    Aww...He’s so happy to see you!

    One of my favorite features that got introduced mid development, was support for Webm video. This is something I’ve even had Unity developers express envy over. While video support isn’t necessarily anything new, having it run in parallell with gameplay without loosing performance has enabled me to make some visually memorable moments.

  • Hello,

    In a project I have to implement sequence of animation.

    Lets say 7 second animation 400x300 pixels.

    What is the best way to implement it?

    I'm interested in performance, low download weight, working on all devices/browsers, fluency... Mainly performance.

    Candidates:

    Frame By Frame - sequence of animation like GIF, preloaded during loading, but very heavy and don't know about performance especially on mobile devices.

    Spriter - plugin, preloaded during the game, so on low internet speeds can cause a bug, very light, moderate performance.

    Video - video, loading during the play, can stack during the animation, heavy, should have pretty good performance but not sure how much supported on different devices.

    What are your suggestions, your previous experiences?

  • Hello my friends,

    Did someone got a visual bug of double text?

    It looks like that:

    I get it only on iPad2 mini.

    Tested also on adnroid, pc, chrome, firefox, IE...

    * The text is ONE text object only

    * The text have blend mode.

    * Text have outline effects but now they are disabled.

    * Text in a layer with scaling of the layer.

    * Layer have own texture ON.

    * I CAN NOT use sprite fonts.

    Please help,

    Thank you.

  • I got it!!!

    I reproduced the bug!

    It happenig only when the Intenet-Explorer Dev-Tool (F12) is running.

    Look, I made a small demo with FPS monitors, one with dev tools opened one without...

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Yura G

Member since 10 Mar, 2016

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