kbm I think hmin refers to the assets folder inside the app_src folder. You can find it downloading the Crosswalk binaries. You'll have to pack your app by yourself without using the intel XDK cloud compiler. Currently there's no way to enable the ignore-gpu-blacklist flag with the Intel XDK.
See here: https://crosswalk-project.org/#documentation/downloads
hmin
Regarding my performance issue. I have a device powered by an Adreno 305 GPU that AFAIK it's not blacklisted and when I check the current renderer with the C2 system expression I get the "WebGL" string (there's no swiftshader on android and I should get "Canvas2D" as a result if I'm blacklisted, am I right?)
I had the performance drop migrating form XWalk5 to XWalk6 but when I test my game on the device browser I don't see any difference between Chrome 34 and Chrome 35.
Since nobody else on this forum noticed it I'll do some profiling on my device.
A little edit:
I read the last pages of this thread and I found a lot of misunderstandings.
hmin is talking about the CrossWalk project, not about the intel XDK cloud compiler based on it.
Joannesalfa: hmin didn't suggest you to use phonegap instead of crosswalk. Since Crosswalk has native support for the cordova extensions you can use them inside it without using the native webview. Unfortunately the double name phonegap/cordova is still generating a lot of confusion.