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  • You can't do this, unfortunately. You've found a limitation.

    I wanted to do similar thing in the past(have tiles that grow and shrink), but the way tilemap is implemented it isn't possible.

    You might be able to find a workaround though, depending on what exactly you want to do- but a simple resize of the tilemap tiles via code itself isn't possible in construct.

  • Society these days tries to place people in fast-forward mode. Because of how things are run business-wise, maximize profits while finding ways to produce with cheaper materials and costs, etc. They hire young people with current trending skills, who also are easier to control and manipulate because they've been trained to follow rules and patterns provided through education, etc. There are exceptions of course, but to me it seems like it's the common behavior due to the materialistic state of the world.

    The behavior extends into the psyche of everyone involved or has relation to the system. So while businesses may compromise on their integrity and humanity, likewise people in general do so. They are sold the products and convinced it is normal and good, that the past was worse, etc- the future will be better, etc.. Usually they do this by manipulating numbers, data, language, etc. And since people are trained to believe what they read, through the education system- most people don't question it.

    However, the questioning emerges in other forms, such as .. what is the meaning of all this? What is my purpose? why is my life so dull or uneventful, or repetitive, etc.. These feelings are just the effects of a conflict of interests due to what people naturally are designed to do versus what an artificial manufactured(production/manufacturing,etc) system has enforced through regulations, etc.. Most of what people do is meaningless, people feel it and question their meaningless behavior.. and other organizations come in and say they shouldn't question it- they should fit the system and obey, etc, otherwise you won't survive or make enough money to eat, etc.

    That's their perspective- the hole they've dug out for themselves- however, people have gotten by with a lot less in the past and could do it again if they wanted.

  • Here are some suggestions..

    Pick an existing game that is simple, and copy it. Like Tetris for example. Complete a few small scale projects like that- just copying other simple games. This will provide you an existing structure/design to adhere to so that you don't have to think it all up yourself. You'd have clear objective as to what to implement.

    Or, think about stuff you are interested in, and try to tie that into a game. Look at what you seem to favor in your life, and how that might be implemented in a game. If there is anything you spend a lot of time thinking about or involving yourself with, that may transfer to your game too, so you might focus more there as well if it is combined.

    You sound kind of young, perhaps haven't developed your character much- perhaps you need more life experiences to inspire you and give you things to work with.

  • Nice! I'll have to read through that. I read a little, and I'm already feeling like I should have worked harder in math classes- the mathematical notation stuff usually found in wiki pages is something I don't have have good grasp of interpreting.

  • wow, that's amazing!

    I'm definitely going to have to look more closely at this when I have the time. I really appreciate barebone stuff like this since it usually makes things more understandable as to what is exactly going on.

  • They probably have most their attention on C3, so maybe that's the case. More reason to be very precise with bug reporting to make it easy for them to consider fixing stuff- they probably don't want to dig around in old code and figure stuff out if they have new things to work on.

  • BUT it took around 2 years for it to be allowed for Wii U so maybe in around a year or under they'll add it (if we're really lucky)

    ..and then in another year another console will come out and the process will repeat.

  • try:

    overlap1 or overlap2

    else

    ->overlap3 or overlap4

    ->else

    where the -> character signifies a nested sub event.

  • If it's anything special, it will be copied at some point.

    It might even be created without you sharing the idea. I've had ideas in the past that were unique and never shared, and other games came along with the ideas. People generally all have similar thoughts. Because of this, there can be a lot of patterns to everything- and ways people mimick/copy others.

    I choose to think that my creativity is good enough that I can continue having unique ideas when old ideas become less unique, etc..

    Still, I keep some stuff to myself if I have some fondness for it and know it is high up on unique scale.

    So if you are really fond of your idea, and think it is really unique, keep it to yourself. Maybe gain some experience on a less unique project you can share and carry over what you learnt for your more important projects.

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  • okay this works for multiple text inputs with same IDs

    "$('[id=""number""]').on('keydown', function(event) { 
     if(event.which==38){
     this.value=parseInt(this.value)+1;
     event.preventDefault();
     this.oninput();
     }else if(event.which==40){
     this.value=parseInt(this.value)-1;
     event.preventDefault();
     this.oninput();
     }
    });"
  • actually it doesn't work completely since it gets the id, and only selects one of the elements.

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Prominent

Member since 28 Apr, 2012

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