Ill give you some tips that is helping me get better and get my "company" grow a bit
-keep it simple, dont spend a few months on a game, work your way up. The mobile game im making took about 2 weeks to make and Im happy with it
-Make a checklist to what you want to get done
-Make a publishing plan, the more places you publish, the more people will see your game. I publish to Newgrounds, Kongregate, Google Play store, scirra (Itch.io and Gamejolt maybe)
-Maybe watch a movie, play some music or watch youtube while you work on your game, i do it and it helps me
-Checkout everything you can do in Construct 2, there are some things i didnt know you could do in it
-Listen to a motivational song or that one song that gives you goosebumps and make a game based of the feeling you have when you listen to your song
Thanks for the tips! I'll comment:
Keeping it simple might be my culprit, haha! But on the other hand, I don't have fancy graphics (it will probably match another game that's already out there, since I'd be downloading textures with open license for free) and the same applies for sounds. I know you mentioned it earlier (and I know myself that it's true) that graphics can be really simple, such as simple squares. I just doubt that I'd be creating a puzzler or such that would allow such simple graphics. Perhaps I would need an inspiration of sorts, but whenever I think of creating a game, only platformer and tower defense comes to mind, and if I was a professional Unity developer who can afford to hire artists (or something like that), I'd be thinking FPS, action, RPG, MMO, isometric RPG, racing, that kinda thing as well, not only platformers or tower defense... And I know that the spirit of indie development is uniqueness, and I'd jump on an idea if I had it, but I don't at the moment, hence I'm looking for some inspiration or something like that here. :)
Checklist is something I've been working on, and my game already has too many ideas, haha. Certainly not a 1 month project, I'd probably be working on it for months, haha.
As for a publishing plan, I think I first need to create my first game, and then think about what to do with it. Thank you for the tip on where I could go see about publishing the game though!
I usually play music, watching something else is distracting to me, but music can help concentrate.
How do you suggest I find out those things about Construct 2? I'm already very excited about Construct 2 though, so I already really wanna use it, I just don't know what to use it for, which isn't good as I'm not using my excitement about it while it lasts. :/
And I will certainly try your song idea. In fact, I'll go listen to some music while paying attention after I type this message. :)
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Check out the videos from Tim Russwick/Game Dev Underground: youtube.com/channel/UC_hwKJdF3KRAy4QIaiCSMgQ
He's got a lot of videos about motivation and finishing a game, and a couple videos about depression as well. You are not alone in being unable to finish a game from feeling unmotivated and depressed.
I would also suggest looking at maybe doing a game jam, making a small game in a short period of time based off a given theme. Getting something done, even if a bit rough around the edges, can give a sense of accomplishment that might help regain your spark.
And if you're looking for free assets, you can't go wrong with Kenney as a good base to start from.
Thanks, I just bookmarked him!
And thank you for the advice for a game jam - certainly something I find interesting, though I don't do well at all under stress or pressure. I used to be able to deal with it really well, but now even minor physical or mental stress makes my system go haywire. Usually I just shut down and become unable to function at all.
Kenney assets I have found and bookmarked, but thank you for the link! Yesterday I downloaded a whole bunch of stuff from his site. Maybe I'll look through the assets and see what game ideas I can come up with, since that's what I'll be working with anyway most likely. It's not so common to find extensive and matched tiles for a game with an open for selling license for free.
Here are some suggestions..
Pick an existing game that is simple, and copy it. Like Tetris for example. Complete a few small scale projects like that- just copying other simple games. This will provide you an existing structure/design to adhere to so that you don't have to think it all up yourself. You'd have clear objective as to what to implement.
Or, think about stuff you are interested in, and try to tie that into a game. Look at what you seem to favor in your life, and how that might be implemented in a game. If there is anything you spend a lot of time thinking about or involving yourself with, that may transfer to your game too, so you might focus more there as well if it is combined.
You sound kind of young, perhaps haven't developed your character much- perhaps you need more life experiences to inspire you and give you things to work with.
Thank you for advice! I'm especially excited about the second advice, as it kind of ties together with the one about music. It's something that I can use to discover what I want to create rather than search for something.
As for life experience, I certainly have plenty of that, whether that's good or bad - who knows. Without my life experience I would probably have a lot fewer mental problems. I'd still like to do something like traveling, but that requires money, and for that I need to be in a better mental state.