Bleenx's Recent Forum Activity

  • 'Add to homescreen' should already work on Android. The meta tags have been superseded by the Web App Manifest which C3 uses.

    Beware of adding to home screen in Android. It doesn't go full screen automatically for me in Android Marshmallow, so pressing back accidentally will not give a prompt and will make you lose your work. It will also say Preparing forever, making you have to close it and restart the engine again.

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  • The behavior window is confusing. What's the add button?

    I agree and made a report about it yesterday. I saw earlier where Ashley said he was going to update it. I just wonder whether it was a design choice or an oversight. I mean, what did they think people would do when they clicked the Behaviors link and saw a blank pop-up box? Automatically know to double-click or right-click the space to add a behavior? I usually call this app a kid-friendly engine, but that's not good interface design for anyone.

  • I played around for an hour with the C3 alpha, and I did not like it very much. I had to install Chrome (which I hate), and C3 felt a bit "childish" to me? Is that the right word?

    I had recently referred to Construct as "kiddy" to my partner in game development. I think it's intended for a younger audience who can't/won't learn a programming language, so it comes off as a kid-friendly alternative, although adults benefit from it as well. It's a nice piece of tech for the right audience.

  • I would be interested in your impressions.

    After a day, I can say my first impression is me thanking myself for knowing Unity. I see nothing about C3 that would make me pay the subscription yet. I would never use this browser engine to create a large project. If I want to make asteroids or a match 3 game, sure, but nothing complex.

    The UI is about the same as C2, but somewhere the designer forgot how to design. I won't mention those things here as there is another thread about it. The inability to test all features at the moment is hindering even if I understand their reasoning. I think they should have had an alpha test first with a closed group and then open it up to the public for beta-testing everything. Though not all things work, everything I tried seemed to be okay.

    Importing sprite animations was fine, and using the behaviors was easy, but the pop-up window should have a list of behaviors to choose from or at least a plus button so people would know to click it. Right now it's just a blank window. If I had never used C3 before and clicked the Behaviors link and saw that empty pop-up box, I'd be like "um, where are all the behaviors?" (Seems Ashley is fixing this for the next build.)

    I could go on, but no. C3 is not for me. I look at it right now as an engine to make browser games, not something for serious game development. But then again, I always knew that.

  • Been playing around a bit on my tablet, the one annoying thing so far is if you accidentally press the back button you lose everything since you last saved. A warning asking whether you really want to quit would be good

    Same thing happened on my phone. I made a bug report about it. Well, not a bug really but a suggestion to add a prompt.

  • > Shouldn't you be over at Fusion keeping up with thread you made about Reasons to buy Fusion 3 instead of Construct 3 ? Or, you could help with bug testing here

    >

    Bug testing sounds better

    That thread served it's purpose - it got people to talk about why they are on the fusion forum

    /agreed. It's good to check out things.

  • Shouldn't you be over at Fusion keeping up with thread you made about Reasons to buy Fusion 3 instead of Construct 3 ? Or, you could help with bug testing here

  • >

    > > Yeah, I did that too.

    > > But I thought this was a common thing.

    > >

    >

    > That's cause you're such a pro. Persona FTW!

    >

    No, I'm not a pro. I'm just an intermediate. There was a tutorial about this for your apps in chrome.

    For easy preview.

    I was kiddin' ya, Chidori Yoshino

  • I think adding it to desktop through the More Tools menu is much easier and looks like an app when you launch it. Good job typing all that though!

  • Yeah, I did that too.

    But I thought this was a common thing.

    That's cause you're such a pro. Persona FTW!

  • Good to know! Gmscript looks pretty easy to understand, it's shame anything higher than that gives me sweats! I didn't realise it came with a built-in dialog editor, I though you needed a separate asset for that?

    Yeah GML is pretty easy compared to C#. It's just kinda pointless though when you can do more with Unity. Adventure Creator allows you to write simple dialog interactions right in the editor. It's basic obviously, so of course if you want to have more control and complicated stuff, you'll want to do that with a separate asset or do your own stuff with json or xml.

  • Are your properties bars and stuff missing? If so, go to Menu, View, Bars and then select the ones you need. You can then drag them to locations in the UI and dock them. If you do see them and can't use anything, then I'm unsure of what the problem is.

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Bleenx

Member since 27 Feb, 2016

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