clrammer's Recent Forum Activity

  • Thank you very much for doing this and sharing the answers! Would be very, very cool to work around the memory management thing.

    Also, congrats on the green light

  • lunarray

    Hi, I think I found a bug with the EaseInOutBack easing where it is not properly using the current X,Y position when starting a position tween. I can produce a capx if you like, but it should be straightforward to test. I am able to change the easing to anything else and it behaves properly. Thanks again for the excellent behavior!

  • animationmama

    Thank you! We were waiting to see how Crosswalk developed before publishing to Android, but I think we are going to go ahead and publish using CocoonJS within a month or so. We absolutely need the orientation lock and at the time Crosswalk was announced on these forums (5 weeks ago or so?) we tried an export and didn't see much of a performance difference. We know it is still improving and will ultimately be the better choice.

    For our Lite version we only allow the very basic profile information to be saved (Name, grade, font). The meaningful stuff like Known Letters and Known Words is reserved for the paid version. In addition, assessments are not available in the Lite version. These assessments track a history of progress made by the child.

    Thanks again for commenting and I wish you luck in creating your educational apps. Did you have something specific in mind?

  • For what it's worth, Paster isn't crashing our project after upgrading to r160.2. Our usage is to use it for freehand drawing, so we're pasting either a small dot or dash on the paster object while in touch.

    Seems to be working fine!

  • Congratulations Nutzaboutpoker! Enjoyed the interview, and I'll be looking for it on my Wii U.

    EDIT: Removing my question about a dev unit. I see everyone is under NDA and can't answer questions like that. Guess I'll have to get accepted and find out myself! :)

  • BluePhaze given your experience in the marketplaces, do you recommend taking a single game and trying to shotgun it everywhere, or do you find that only games with certain features will work in some marketplaces? By this I mean taking into account any limitations in place by wrappers (e.g. CJS) when it comes to Ad networks, IAP, and social integration (Facebook, Twitter, etc).

    Basically, I have a lofty idea of taking our next game and trying to publish it everywhere and share our experiences in some kind of tutorial. If there are any pitfalls I should avoid out of the gate, that information would be appreciated! I have done quite a bit of information gathering on these forums and have seen the tutorials on CJS+android publishing, as well as the thread about CJS+Apple Store+IAP.

    In addition to testing out marketplaces, I also want to look into the sponsorship route that TV has had so much success with. I'm assuming I need to rip out any IAP code for that, and adjust how Ads are handled as well as social integration.

    Long story short, I basically had the exact same question as you and I really look forward to your update on this, True Valhalla :)

  • Thank you for the link. I didn't find the speaking annoying at all! :P

  • Just bought Super Ubie - looks great! Can't wait to see Team Notion. Fantastic artwork!

  • I was able to play on my Win 8 machine for a bit yesterday without any noticeable issues if that helps.

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  • Excellent work! Buying it now :)

  • Lowercase did the trick!

  • Man, I know what crunch time means. May you keep your sanity!

    Looks like I'm getting text only in my sig. I'm just going to leave it and look like a noob until someone tells me what is wrong about it :)

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clrammer

Member since 22 Apr, 2012

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