BluePhaze given your experience in the marketplaces, do you recommend taking a single game and trying to shotgun it everywhere, or do you find that only games with certain features will work in some marketplaces? By this I mean taking into account any limitations in place by wrappers (e.g. CJS) when it comes to Ad networks, IAP, and social integration (Facebook, Twitter, etc).
Basically, I have a lofty idea of taking our next game and trying to publish it everywhere and share our experiences in some kind of tutorial. If there are any pitfalls I should avoid out of the gate, that information would be appreciated! I have done quite a bit of information gathering on these forums and have seen the tutorials on CJS+android publishing, as well as the thread about CJS+Apple Store+IAP.
In addition to testing out marketplaces, I also want to look into the sponsorship route that TV has had so much success with. I'm assuming I need to rip out any IAP code for that, and adjust how Ads are handled as well as social integration.
Long story short, I basically had the exact same question as you and I really look forward to your update on this, True Valhalla :)