naelian's Recent Forum Activity

  • Well interesting ... this post is a requested feature in C2 and seems there is a specific section whith all requested features no ?

    It will be bad if good ideas are forgotten because not in the "correct" forum section ;-p

  • DoubleElite you have found something else ? ... my answer is good, not good ? and why ?

    Sorry but people requesting for help and forgetting they have do so ... it's really something i don't like at all ...

  • Good !

    Yes i understand the second option will be our choice ;-p and it's a good choice for a beginner.

    But when your game will be finished you will be a "pro" ;-p so try creating a second version using the first option ... sure it will be more interesting for players and give you a lot of way and new ideas to improve your game.

    Don't forget to give us a link to test your game when finished ok ?

    So waiting for you soon in "Your creations" part of the forum ;-p

  • ... Seems you are doing well ;-p

    your game

  • Outside your game window your are not in your game ... so mouse events are managed by os and not by your code. The best is not use the mouse to go in pause mode but a keyboard input for desktop computers.

  • delgado ... sure .... ;-p

    I'm really confused my post is not directcanvas specific as all answers i received could let think !. For me directcanvas is just a way to test a game using a more powerful engine and evaluate perfs gain ... so in this way it's interesting ... but after if players must have "app lab" or use a package version requiring licence / app store and so on ... i think is not actually for me.

    So i don't have answers about appmobi webapps publishing and differences with testing in local wifi mode for a C2 project ... but perhaps appmobi is never use by C2 devs or never use in this mode ? ;-p

  • Well, you will always find here people ready to help you if you find just a little time to read answers and say "thanks" ;-p

    You can make games running everywhere but it's still a hard work to think and create a game which is running well everywhere. A mobile as not the same perfs than a computer, not the same screen size, no keyboard ...

    IOS is more specific problem ... you can create with C2 a game running in any browser so in safari and ios safari too and without any special cost but putting a game on app store require actually a apple dev licence which cost money. In fact creating a real ios game need in general using the native IOS engine giving more perfs than playing using safari ! ... and so in C2 a specific export toward another system giving more power and specific features for monetize your game.

    The evaluate version of C2 is here for you to pratice more C2, create your first game (perhaps putting it on scirra arcade) and understand limits and difficulty before creating a great/big game using a licence version which help greatly doing that.

    But i really think you must practice first before dreaming monetize your game ... and the best way is to create a first game only with the objective to create something playable.

  • Please put a link to your index.html for playing ... don't want to download capx for all the games/updates !!! (avoid spaces in names/folders in dropbox too)

    So i'm waiting for the "index.html" link of the return of super alien dolphin destroyer of the death revenge part II ;-p

  • I'm still waiting for appMobi users feedback.

    I have always this problem on Iphone using webapp export (i'm not registered as ios dev.) ... so a black bar appeared on the topmost part of the screen "cutting" graphic and text which are now out of screen in the bottom part. If someone have some tips ... the preview local wifi mode is correct in XDK appMobi choosing Iphone4 and also correct using App Lab on a Iphone4 ... so it's perhaps a problem link to new iphone specific tags add in Construct 2 ?

  • Compan360 v2.0c has been upload to dropbox since a few days !

    It's a update adding a little more new features.

    + Arrows keys can always be use but you can no use "WASD" (qwerty keyboard) or "ZQSD" (azerty keyboard) for moving. "Up" key press force zoom mode and "down" key press force unzoom mode.

    + When the mouse cursor is on then 25% most left part of the window a blue arrow is display pointing left because click here make you move left ... idem for right part.

    + When the mouse cursor is on the 20% most bottom part of the screen all comments are removed and autozoom on comments is disabled (idem if "touching" in this area on mobile).

    + When the mouse cursor is on the 20% most top part of the screen Compass and Map are removed (idem if "touching" in this area on mobile).

    ~ New Menu layer for future improvements coming soon such as the "discover" mode to discover the panorama automatically without doing nothing !

    ~ New tests actually done to create a specific mobile version using appMobi ... so perhaps the "Map" and the "autozoom on comments" features will be usable on this version if perfs are good ! (features disabled for mobile with actual version because creating great fps drop).

    Actually my appMobi tests are bad ... little improvements, many time spend and new bugs ... so i think is better to wait for cocoonjs to test a full features Compan360 for mobile.

    Sorry for this quite long comment for only little improvements ! ;-p

    PS : Scirra arcade version is still 2.0b

    Enjoy

  • As say zsangerous there is really good things in new releases since the "stable" R90 so you will take no risk if saving a project in r90 and make a copy of this project for use with the last release and test it. Perhaps just looking at new features of this new versions since R90 can give you more ideas to how make your game better and decide you to install it ? ... probably some improved tests (checklist) are done to avoid bugs or incompatibility than could appeared with new features in a stable release but unstable are really usable too.

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  • Yes it's difficult to make a rpg ... yes it takes many time ... a 2D puzzle game stay a 2D puzzle game ... it could be interesting and easy to create too with a good concept ... translate in different languages changing 10 lines of text ... but it's more difficult to interest a player with the same used 10000 times rpg rules and 2D sprites when this same player played wow / skyrim etc ...

    Yes difficult but not impossible ! ... real players like games for games and a very good old rpg can stay interesting ! i like this kind of game !

    In fact why i come to C2 ? why i come to html5 ? it's when i see this =>

    browserquest

    ;-p

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naelian

Member since 21 Apr, 2012

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