MelVin's Recent Forum Activity

  • I've added a few things and finalized the artwork. Most things have been updated. There's a new trailer for the game on youtube https://youtu.be/9fNoga5GRgY Check it out and let me know what you think. And don't forget to follow on Twitter https://twitter.com/DaKooDragon to see daily updates!

  • alextro

    Thanks for responding, I'm guessing I'll have to wait til the next update to test again.

  • I've updated my XDK install today, since the update I have not been able to get my project to work on my device or in the emulator. I keep getting a white page with the message... "A Blank Project Template--- To use this template as a starter app, start with init-app.js and app.js for your JavaScript code...

    I searched the forums and couldn't find anything, has anyone else come across this. Not sure what I'm doing wrong , the project has always worked previously to this. Any help is appreciated, cheers.

  • Awesome, can't wait to test the front to back again. Thanks Ashley

  • Problem Description

    ____Particles are not showing when front to back renderer is enabled ____

    Attach a Capx

    ____ Tested with the example Capx "particle double fountain.capx" from the examples folder ____

    Description of Capx

    ____ particle fx example ____

    Steps to Reproduce Bug

    • enable front to back to reproduce bug

    Observed Result

    ____ nothing shows up ____

    Expected Result

    ____ Particles should show ____

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (NO)
    • NW.js:(YES)

    Operating System and Service Pack

    ____ windows 8.1 updated today ____

    Construct 2 Version ID

    ____ r207 ____

  • I really think you have something here, the art is interesting. I can say I wanted see more, wanted to see what it's about. If you don't already, get on Twitter, it could help with your kickstarter. Good luck!

  • That's awesome, thanks!

  • Problem Description

    ____ dragging Object to the layout crashes C2, effects every capx ____

    Attach a Capx

    ____ All Capx files are effected____

    Description of Capx

    ____ Crashes Construct2 ____

    Steps to Reproduce Bug

    • Step 1 open a capx file
    • Step 2 drag a sprite from the object tab to the layout

    Observed Result

    ____ C2 Crashes ____

    Expected Result

    ____ The object should be placed on the layout ____

    Affected Browsers

    • Not Applicable

    Operating System and Service Pack

    ____ Windows 8.1 ____

    Construct 2 Version ID

    ____ Version r205____

  • lucid

    Problem solved. the include for the "animation" event sheet was not working properly for some reason. All the other spriters were working though. Regardless, once I removed and re-added it everything started to working properly again. thanks

  • Lucid

    Thanks for the quick reply, I'm going to spend today taking the project apart. I'm sure it's not a spriter bug since the spriter in question does work in other projects, but I'm not sure what is causing it. If I can't solve it today I will PM you. Thanks for offering to help again.

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  • lucid

    Updated to Spriter V3, saved and imported a file into my project but the spriter object is not showing once exported with NW.js. But when previewed with NW.js it runs fine, the spriter object shows. All other spriter objects that have been imported before using spriterV3 are fine in preview and after export. I should mention that the spriter object in question was tested with the platformer template and NW.js export and the spriter showed up fine.

    I wondering if you have any ideas what might cause this to happen? Any ideas would be great. Thanks in advance!

  • I'm having the same problem but with only one of my spriter objects. I have updated spriter and the plugin as well as NW.js. seems to work fine in NW.js preview but is invisible when exported with NW.js. I'm still exploring to see what might be the cause. I'll post back when I know more.

    **edit

    I jsut found that the spriter object that is in question does work when imported into the platformer template and exported but not in my game project. Must be something I have missed, But I haven't found it yet. Sorry for Hijacking the thread.

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MelVin

Member since 21 Apr, 2012

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