MelVin's Recent Forum Activity

  • thanks for the example!

    The problem I'm having is the shadow keeps skipping around, and is getting bigger instead of smaller when the gravity is changed. I'm using Gravityzones, A little different then the example but I'll take a look and post back once I change things to line up with your example. Thanks again ramones!

  • ramones

    Thanks for the example. I've already replaced my player shadow in the standard levels. Though I am having a problem trying to add this to my gravity based levels. You can see the game in the following link

    it will probably explain better.

    I guess my question is how do I compensate for the the constant change in gravity? any ideas would be a great help, thanks

  • I haven't added ads yet but will being doing so soon, I'll post if I need help. Thanks for everything cranberrygame!

  • Problem Description

    ____ recieved this message when I closed out C2...

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Object texture leak: a texture is still loaded when cleaning up an ObjectTexture, check all textures released properly

    Condition: gl_instances.empty()

    File: Projects\ObjectTexture.cpp

    Line: 33

    Function: __cdecl ObjectTexture::~ObjectTexture(void)

    Build: release 181 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort Retry Ignore

    ---------------------------

    ____

    Attach a Capx

    ____ none____

    Description of Capx

    ____ posts above message when I try and close C2 ____

    Steps to Reproduce Bug

    • hapenned twice, but have been unable to reproduce it consitantly, but happenned directly after save and close both times. popup said it could be useful, so I posted it

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ windows 8.1 updated automatically ____

    Construct 2 Version ID

    ____ 181 ____

  • I would love to make an icon, what size would you like ? Any idea what you want for the image, maybe a cartoon cranberry with a face? Just let me know what your thinking and I'll do some samples up. Whatever I can do to help:)

  • Great stuff, IF I can help with art in anyway let me know. I can also test , but have no experience with admob so far. Regardless let me know if you need assistance. Thanks:)

  • and Codah

    Thanks for the info, this will help a ton:) will try this out this week.

    Cheers

  • I don't really care if there is native, though it would be nice to see a final solution that sticks with easy to follow tutorials. It needs to be made simple and easy for even the newest of users to follow. Atm, there is a lot to sort through just to get an idea of what will work. The time could be spent better on development once there is a fully detailed, working solution that is permanent.

    If anyone has figured out how to get ads working with crosswalk I would love to read about it, please link me. Thanks in advance

  • Lovin' the art, just had to say:)

  • Thanks again. Have to say the Secret of Nimh is my favorite animated movie of all time and even would make my top ten list:)

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  • revvin

    Thanks, this is my first game so I have made a ton of mistakes. I will definitely look over the walk anim. I really love all the critiques, DaKoo would still be tiled art if not for the opinions in this thread. I just hope all that commented can see how much their suggestions have helped! Thanks for your criticism, they are much appreciated as well!

    The backgrounds came about after Tom posted his blog post. I have always loved rayman, and Don Bluth animation, so after his blog post I re did everything, no more tiles. I now use a collage of images to make the layouts:) and this has cut the memory usage down to one third. Only drawbacks are the time it takes for each one:)

  • sqiddster and arima have points you could always ask if anyone has or knows of assets you can use. That said a quick google search can lead you to tons of free to use assets. Just make sure they are free for commercial use if you are going to sell your game/s. Good Luck

    WAC

    Last thing, they might not interest you now but they might 6 months from now, just food for thought:)

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MelVin

Member since 21 Apr, 2012

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