MelVin's Recent Forum Activity

  • New trailer now available and the game has been added to Steam Greenlight. Links and Trailer in the original post.

  • Email sent,thanks again

  • I tested the changes and there was an improvement but not by much. I reworked the spawning of the other enemy classes and now the Fps starts out at 7-8 and increases to about 16-17 by the end of the layout. I'm still lost as to what the cause is.

    Ashley

    I will PM you my capx file and info. Thanks for helping.

  • Don't know what I would do without you guys:)

    Yann

    your spot on, it seems to be working fine now. I just about to test. I'll post back as soon as I have results.Thanks again

    Ashley

    Thanks for the offer. It would be great if you would take a look at it. As you can probably tell I'm not a coder, so please be prepared <img src="smileys/smiley9.gif" border="0" align="middle" />. Any help you can give me would be very appreciated. I want to test first though, try and avoid wasting your time, I'll post back with results and PM you after I'm done. Thanks so much:)

  • Thanks for the reply Yann,

    I've tried what you've got above but I must be messing something up. The enemies move but they do not change directions.

    Here is a screen of exactly what I did.

    <img src="http://www.mediafire.com/conv/4a0da8378d1545e279d6539130de33d4cc879d8dec44a8a4fc619ca4b921d2ed6g.jpg" border="0">

    here is the hyperlink as the insert img is not working for me

    click here for pic

    Thanks for your help!

  • Thanks for the reply Isometric,

    there are collision events all the way through the layout. they are spread out. the layout is 6144 by 1024. it's layout setup is something like mario bros.

    I have "bad guys" on collision with invisible "edgemarker" sprites to turn back and fourth. these are all the way through the level.

    Hope this answers your question.

    Trailer is posted here if you would like to get a better understanding of what i have so far.http://www.scirra.com/forum/topic59113.html

  • I'm having problems getting my game to run smoothly on android with Cocoonjs. I think it has something to do with collisions. My intro/Cinematic layout has 5 collisions total and it runs at 48 FPS, the most basic layout in my game(layout1) has approx 60 collision objects atm and only gets 5-8 fps.

    collisions for enemies and pickups are all set to

    IS on Screen

    System-Every -- seconds

           Playerbox on collision with ...

    What I'm trying to do is limit the amount of collision checks. So hopefully I'm making enough sense to ask a few questions.

    1. Am I actually limiting checks with the method mentioned above? If not what am I doing wrong?

    2 Does the ground tiles need to limit the collision checks as well?

    3 if I did the above properly, what is the collision objects limit per layout for the average tablet PC, on average/rough estimate even?

    Really I have so many questions and I'm getting no place atm<img src="smileys/smiley18.gif" border="0" align="middle" /> , so any help would be greatly appreciated.

  • yeah the 2nd one, your on to something there imho.

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  • Congrats on releasing, really like the art especially the main character.

  • cesisco

    Thanks for pointing it out, I really didn't see it til you mentioned it. I hhave changed it now, the scrolling is a lot smoother. Thanks for the suggestion:)

    Blinx123

    lol, I wish. I personally like the spinning but will take another look to minimize the "head hurting" effect;) thanks for the pointing it out:)

    With the new animations he now tucks his knees before spinning and does the reverse when landing on things like enemies and alike. Hopefully this will calm it down just enough while not loosing the spin I like so much.

    I'm finishing the enemy art now, after it's done I will post a new vid.

  • Here is an updated trailer with the new jump animations( added to my first post above). Let me know what you think. Thanks.

  • Congrats, The web store is a great option. will have to check it out when I get back from walking my dogs, from what I see it does so remind me of the classic! great job <img src="smileys/smiley4.gif" border="0" align="middle" />

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MelVin

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