MelVin's Recent Forum Activity

  • Thanks for the suggestion:) I tool your advice and reworked the jump and fall, along with the landing. the set looks a lot more fluid now, will post an updated video once all the frames have the final detail added.

    Any other critiques are welcome <img src="smileys/smiley1.gif" border="0" align="middle" />

  • UPDATED September 25, 2015

    Dakoo has been Greenlit!

    First off I have to say thank you to everyone that voted for, left comments or spent anytime looking at DaKoo. Without Construct 2 I don't know if I would be making games right now, so special thanks to Ashley and Tom, the Scirra team!! And all the people on the forums that have helped, ramones, cranberrygame, russpuppy, rexrainbow, R0J0hound and eli0s, just to name a few. Thank you!!

    Please check out http://www.dakoogame.com if you haven't already, there you can see the trailer@ 60fps and read my very first blog post. Over the next while I'll be posting a lot more. Lots of things have been changed since I last posted an update. Major art changes, more characters. More bad guys and smarter bosses, are just a few of the changes.

    I still really want to get as much feed back as possible before the final trailer is made, so I've also posted the a YouTube link bellow(sorry embedded videos are no longer working), but it only runs so I suggest using the homepage listed above. Adventures of DaKoo the Dragon has more than 100 levels, more randomized events to give the game more extended playability and I'm finishing up on a few more new things that I haven't announced yet. The game is nearing it's completion. If you haven't already, please check out the Facebook page.

    You can see the trailer running fps at

    Adventures of DaKoo Trailer

    New Format trailer (available in 720p)

    Watch on youtube

    Twitter...

    Visit DaKoo on Twitter

    Adventures of DaKoo on Steam Greenlight. Please check it out...

    Link to Steam Greenlight

    Facebook link

    Please feel free to comment and critique, they would be much appreciated. Thanks in advance for watching

  • The update worked wonders with awesomium, from 30 to 60 fps here as well.

  • All I did was move an invisible sprite from left to right with the scroll to behavior, once it is at the end of the layout I destroy it with a destroy on collision with end of layout marker, wait 0.01, and then create the object again were it was at the very start. The process jsut keeps going and going.

    There might be a better way to get this to work this is just what I did for mine.Hope it helps:)

  • i humbly disagree, one should be careful to some degree and the idea is explained enough for any interested artists to seek more details privately, just a thought.

  • Really like the name, think it's catchy:)

  • Thanks ramones and Weishaupt, I finally got it working. Much appreciated <img src="smileys/smiley41.gif" border="0" align="middle" />

    To get it working I needed to clear storage, then I disabled the ArrayPow actions from the save button and the system > set ArrayPow from the load button and it works now.:)

    Final question, how would I load ArrayPow from Webstorage? I looked at the manual and I'm still confused. Sorry for the noob questions. Regardless it's working well from what I can see, I just want to understand better. Thanks again , both of you:)

  • Thanks for following up Weishaupt, what you said in your last post made me think of something. trying it now will post back if it works.

  • Thanks for Replying.

    No, all my settings in Chrome are default and the problem occurs regardless of what browser I test in.

    I have got it to spawn the character at he first checkpoint now but for some reason the game won't recover the score, lives and layout or it keeps forcing layout 1 and I can't see what is doing it. Any other Ideas?

  • The problem is, when I Restart my browser the saved games no longer work but when I save a game and keep playing the save feature works and I can reload to an earlier layout with all the correct values restored from the save game.

    When the Browser is restarted, that saved game does not load properly, the playerbox does not drop to the ground like it should and the values for score and lives say "NAN".

    Here is the link to the CAPX file, if anyone can help. I tried to minimize it as much as possible.

    CAPX File

    Thanks in advance

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  • Thanks inkBot fpr replying, the Author hasn't been on the site for last 2 months. Didn't realize there was a problem with the pic. I will make a Capx and post it asap.

  • ^Bump

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MelVin

Member since 21 Apr, 2012

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