MelVin's Recent Forum Activity

  • MelVin

    what i did was:

    i went to spriter(installed the latest version from their site) and re-saved (saving as option)with the exact same name as before both files(scml,scon)

    i installed the 25/11 version

    i loaded my previous save with the 18/11 version of the plugin

    i went to spriter animation tab in construct(bottom right corner)

    deleted the 2 files(scon,scml)

    right clicked on the tab,selected import,and i imported both.

    after that it just worked!

    i hope it works for you too.

    Roccinio, thanks for help and the instructions, I did try this but had no luck.

    Lucid

    Thanks for your hard work, but Im still having the same issue as mentioned before. To recap briefly, it has always work with the 18/11 plugin but framerate is very low, about 10-15 fps( normally with spriter it's 60 all the time).

    Once I upgrade to the 25/11 or 28/11 the spriter object not longer pins to my Playerbox(collisionbox) after spawning, it just stays were it was created in a big mess of parts. Nothing has been changed in the project, I have tested multiple times with each one.

    My spriter object is using the Pin and Flash Behavior, animation speed is set to run at 0.05 and scaled to 0.45 if this helps.

  • First off, thanks for all your efforts Lucid, it is very much appreciated.

    The last version was working but with very poor performance, now the spriter object spawns but will not pin to the playerbox(collision box) and does not initialize any animations. Same thing happens when I do not change the call from scml to scon file type.

    Followed the tut to the letter too, options checked on export.

    Any Ideas on what is causing this? I have tried reimporting and deleting the 2 entries like Roccinio mentioned above but nothing works so far. Any ideas on how to get this working??

    Cheers

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  • C-7

    Thanks for the kind words. The music is just placeholder, currently I have not finalized the music part of the game. Still looking so to speak.

  • Art looks great, if your trying to distinguish him from Superman, what about bracelets and/or a small,thin headband below the hairline to match the orb on his chest. The Orb could even pulsate. Just a couple of thoughts. Regardless the idea is solid! Keep it up

  • Hey again, wanted to through up the new title image for DaKoo,

    Please let me know what you think, Just click on the pic to enlarge ...

    I have also added blinking and re worked some of the animations like flying etc. Sounds are now different, though I am still working on them, the difference is quite profound when compared to the trailer on the front page.

    The art has also had one final overhaul to improve on depth and consistency.

    The one problem I am having is the trailer. It's running at 30 fps when all animations are at 60 fps(makes for very smooth animations but not so smooth trailer). If anyone knows how to host a video fps on YouTube or equivalent site please let me know as I have tried everything I can find and nothing is working.

    Thanks everyone for checking it out   <img src="smileys/smiley4.gif" border="0" align="middle">

  • NotionGames

    Thanks, been working on the backgrounds for sometime, gald to see it's paying off.

    KaMiZoTo

    I had always planned to do more with the sound but after reading your suggestion I see how much it's lacking. The first things on the list for change are sound and the run, and idle anims. Thanks for the suggestions and insight.

    If anyone else has a suggestion or comment plz post, all are welcome so don't be shy;)

    thanks

  • Hey all, I've posted a new trailer, just check the first post of this thread. Nearly all of the art has been redone. the game it self has been optimized. Memory usage has been cut to about a third of what was used in the old version. I would really like to get some feedback. Thanks for checking it out

    New Format trailer (available in 720p)

    [TUBE]http://youtu.be/gINq2qb-kG0[/TUBE]

    Watch on Youtube

  • Very cool, like your character style. Can't wait to see the new style backgrounds.

  • I sent a bug report the same day as the original post. Since then I have migrated to an SSD, C2 was lightning fast with 144.2 and 13.9, but now is almost as slow as before. Regardless I'll test it with 13.4 again and see if that fixes it for now. <img src="smileys/smiley1.gif" border="0" align="middle" />

    My system specs

    amd 8350 (stock speed)

    gigabyte 990fx ud3

    12 gigs ram 1600 9 9 24

    256GB Adata SSD

    2TB HD seagate 64Mb

    1TB WD 64Mb

    6870 CFX (stock speed)

    Soundblaster rage pro wireless

    coolermaster 850W

  • with example above I notice the spriter object does not scale until the playerbox is moved, has anyone else noticed it when spawning a spriter object?

    I'm having a similar problem, I keep seeing a stack of parts when I first spawn my character, as he falls to the floor it rescales and positions correctly but for a brief second I see this mess of parts were the spriter object should be. Anyone have any fixes/workarounds for this?

  • This has been a problem in an earlier beta 144 and AMD beta driver 13.10. But was fixed with 144.2 and 13.9 whql driver. With 145 and 13.9 whql driver the problem has returned

    link to the post i made a week or so ago...

    scirra.com/forum/solvedc2-freezing-loading-and-amd-1310-driver_topic75724.html

    hope this helps <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Have been seeing Ubie for sometime now, nice to see it all finished. Looks great too, CONGRATS to all involved!

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MelVin

Member since 21 Apr, 2012

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