ramones's Recent Forum Activity

  • Sounds like you might have set the array sizes as strings instead of numbers in the JSON file:

    "size":["10","1","1"][/code:gu0d88su] instead of [code:gu0d88su]"size":[10,1,1] [/code:gu0d88su] ?
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  • The function sets action to 1 for 1 second but event 34 is setting it back to 0 immediately because flicker = 0.

  • The pathfinding behavior takes time to rotate to the correct direction before it moves (even when you have 'rotate object' set to 'no'). If you set the rotate speed very high you won't get that delay.

  • Yeah it's set to show the renderer. If it's showing "webgl" and it doesn't work I'd imagine it's your graphics driver not supporting that effect. Have you tried the pulse effect on a sprite? And do other effects work?

  • Works for me. Does this work for you? [attachment=0:3levkmyt][/attachment:3levkmyt]

  • You have the bloke's and resource's origin points at the centre of the ball so they're actually all in the same place. They're all equal distance to each other.

  • You can pass the ship UID to the function and then pick the ship by UID in the function.

    Newly created objects aren't properly created until the next top-level eventso it seems the ship doesn't exist yet in the "configurebays" function but you can pick it by UID.

  • You have to unlock the next level in the array when you complete a level. After you 'Add 1 to currentLevel', you should set the array value at currentLevel to 1.

  • Here's a possible way to do it:

  • It would be easier to add up the values first and then round it.

    total = float(WebStorage.....) + float(WebStorage....) + ....

    set text to round(total * 10) / 10

    Actually I think if you add up the values into a variable and then set the text to the variable, it gets rounded automatically.

    You could even use a loop to add up the values:

    [attachment=0:2ay32aq3][/attachment:2ay32aq3]

  • Just do the same *10 /10 rounding on the total.

  • [Event 9] Score > 10: Create Ring

    That's going to create a Ring every tick as long as the score > 10 so it will create hundreds of them. Then the monster collides with all the rings and you get hundreds of points. You can add the 'System: Trigger Once' condition that event so that it only runs once when score > 10.

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ramones

Member since 17 Apr, 2012

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