ramones's Recent Forum Activity

  • [attachment=0:2m1vb8yf][/attachment:2m1vb8yf]

    That's how it looks to me. The amount of blurring actually depends on the browser window size. At full screen there's only a tiny blur at the left edge but as I shrink the window down more and more of the path gets blurred.

  • I can't see the object names in your events but it looks like you have the ScrollBack sprite pinned to the MenuWindow. When you click the button you move the MenuWindow to 120,120 but things pinned to it won't have their position updated until after the whole event sheet runs. You're setting the scrollbar to ScrollBack.X before ScrollBack moves.

    [quote:1y3ve1e6] Initial animation is set to "None" and the only animation in the animation list is "Press".

    If you don't have an animation called "None" then it's going to play the first animation that you do have. If you don't want the animation to play you can set it's speed to 0 in the animation properties or you can stop the animation on start of layout.

  • It works in Firefox but not Chrome. The web forwarding is putting your site inside a frameset and it seems that's preventing it from going fullscreen.

  • Your JSON string has

  • LOl

    characters in it:

    "{
    	""c2array"":true,
    	""size"":[3,7,1],
    	""data"":[
    		[[0],[0],[0], [0],[0],[0],[0]],
    		[[1],[-1],[-1],[-1],[-1],[14],[26]],
    		[[2],[30],[10],[8],[-1],[-1],[-1]],
    		[[3],[0],[-1],[-1],[-1],[-1],[-1]]
    	]
    }"
    [/code:1cx1vhtk]
    
    I guess you copy/pasted it from another editor. If you remove the tabs (replace them with spaces) it works.
    
    Maybe make a bug report if it worked before.
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  • It's the tabs in the string that are causing the problem.

  • You have two image points in the same place in the banana sprite. Seems to be causing that error.

  • The physics behavior doesn't interact with the solid behavior. You'd need to add physics behavior to the ground and set it's 'immovable' property to 'yes' to have the apple land on the ground.

    Or, this is the only thing you're using physics for you could use platform behavior or bullet instead.

  • Sprite.Width / Sprite.ImageWidth

  • You do not have permission to view this post

  • +TextBox: On text changed
        -> TextBox: Set text to RegexReplace(TextBox.Text, "\D", "", "")
    [/code:1ux0xkow]
    That will remove any non-digit character from the textbox.
  • You should be able to access the family instance variable on the object.

    You could add the three objects that need text objects to another family and use that for text.

  • Check that it's not hiding under the image editor. If you still can't find it, try File -> Preferences -> Reset dialogs.

  • ramones's avatar

    ramones

    Member since 17 Apr, 2012

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